首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 62 毫秒
1.
位置推荐是地理社交网络的重要应用,针对城市范围内多用户集体社交活动的规划需求,在顾及道路通达性和时间成本的情况下进行位置推荐算法的研究。针对城市路网结构特征和导航路线规划特点,在地图应用程序接口的支持下,利用各用户间导航路线上的特定点自动识别、构建区域实现位置推荐,平衡多个用户到推荐地点的可到达性和时间成本。实验结果验证了所提方法的有效性,在地理社交网络上可以为城市多用户的集体活动提供有效的位置推荐方案。  相似文献   

2.
The development of a wheelchair user friendly route planning application inherits a number of special requirements and details that need to be considered during the generation of the routing graph and the corresponding algorithm, making this task much more complex than car or pedestrian related applications. Each wheelchair type and, more importantly, each individual user might have different needs with regards to the way condition or other criteria. This study proposes a new approach to route planning for wheelchair users tailored for individual and personal requirements provided by the user and the calculation of a reliability factor of the computed wheelchair path. The routing graph is based on the freely available Volunteered Geographic Information (VGI) retrieved from the OpenStreetMap (OSM) project. The newly created algorithm is evaluated and tested for a selected area in Bonn, Germany. A new reliability factor is introduced that gives direct feedback about the quality of the generated path. Similar factor estimations can also be utilized for multiple route planning applications where VGI or other commercial or administrative data is implemented and more detailed factors than a simple geometric representation of a street network are of importance.  相似文献   

3.
A fuzzy logic map matching for wheelchair navigation   总被引:1,自引:0,他引:1  
Global Positioning System (GPS) plays a central role in solving the location-based needs of wheelchair users and efficient route guidance. An essential process in wheelchair navigation is matching the position obtained from GPS or other sensors on a sidewalk network. This process of map matching in turn assists in making decisions under uncertainty. However, GPS-based wheelchair navigation systems have difficulties in tracking wheelchairs in urban areas due to poor satellite availability. To overcome this, a fuzzy logic-based algorithm is applied to effectively perform matching wheelchair movements on sidewalks. Fuzzy logic, based on fuzzy reasoning concepts, in many circumstances can take noisy and imprecise input to yield numerically accurate output. Experiments on a university campus validate it practicable.  相似文献   

4.
While finding the optimal route for users with physical disabilities and personalizing routes for each user, on the one hand, and collaborative wayfinding, on the other hand, have been addressed in the pedestrian navigation systems literature, there has not been much research on combining the two activities. The problem associated with wayfinding approaches solely based on information about network segments and personal preferences is that the information about segments in the database may not, correctly and/or adequately address user preferences. The problem associated with wayfinding approaches solely based on the ratings given to routes by wheelchair users is the lack of rates (or scores) for all possible routes between all possible origin‐destination pairs in the network. This article discusses an approach to combine these two approaches for wayfinding to augment each other's shortcomings. To evaluate the personalized wayfinding approach, we utilize a route index, called a comparison index. The results show that with a P‐value of 9%, the routes obtained from our approach are more accessible than the routes obtained from another approach developed in another study. To evaluate the collaborative wayfinding approach, a Monte Carlo simulation was conducted which reflects the updates in routes as users' feedbacks become available.  相似文献   

5.
GPS-based pedestrian navigation systems have become increasingly popular. Different interface technologies can be used to communicate/convey route directions to pedestrians. This paper aims to empirically study the influence of different interface technologies on spatial knowledge acquisition in the context of GPS-based pedestrian navigation. A field experiment was implemented to address this concern. Firstly, the suitability of the evaluation methods in assessing spatial knowledge acquisition was analyzed empirically (focusing on the ability of differentiating “familiar” and “unfamiliar” participants). The suitable methods were then used to compare the influence of mobile maps, augmented reality, and voice on spatial learning. The field test showed that in terms of spatial knowledge acquisition, the three interface technologies led to comparable results, which were not significantly different from each other. The results bring some challenging issues for consideration when designing mobile pedestrian navigation systems.  相似文献   

6.
ABSTRACT

Despite the now-ubiquitous two-dimensional (2D) electronic maps, three-dimensional (3D) globe viewers, or 3D geo-browsers such as Google Earth and NASA World Wind have gained much attention. However, the effect of such interactive 3D geo-browsers on spatial knowledge acquisition and decision-making is not well known. This study aims to explore the potential benefits of using interactive 3D geo-browsers in three processes of pedestrian navigation (self-localization, spatial knowledge acquisition, and decision-making) in digital environments. We employed eye tracking to show differences of visual attention in pedestrian navigation between a 2D map (Google Map) and a 3D geo-browser (Google Earth). The results indicated that benefits and drawbacks of 3D representations are task dependent. Participants using the 3D geo-browser had an extensively visual search resulting in significantly longer response time than the 2D participants for spatial knowledge acquisition, whereas 3D users performed a more efficient visual search and resulted in a better navigation performance at complex decision points. We speculate that the inefficient knowledge acquisition when using the 3D geo-browser was most probably due to information overload and obstructed views. Landmarks in photorealistic 3D models assisted recall of spatial knowledge from mental maps, which contributed to efficient decision-making at a complex turning point. These empirical results can be helpful to improve the usability of pedestrian navigation systems.  相似文献   

7.
目前,导航位置服务应用提供的路线大多基于机动车道路网数据,难以满足行人导航的需求,有无完备的行人道路网络成为制约行人导航应用的重要因素,因此,本文提出了一种基于莫尔斯理论的行人路网提取方法。首先对轨迹进行预处理,清除轨迹数据中的冗余和噪声,并对原始轨迹进行合理分割,形成清晰的轨迹集合;然后利用莫尔斯理论,对步行轨迹密度图中的“山脊线”进行提取,并重构步行道路网。试验分析时采用深圳大学校园步行GPS轨迹数据进行行人路网提取,通过将提取的行人路网结果与OpenStreetMap(OSM)数据进行定性和定量比较,验证本文方法的有效性;同时通过与当前典型的路网提取方法进行对比分析发现,本文方法能提取出高质量的行人路网。  相似文献   

8.
相对空间比绝对空间更易于被人理解。行人导航本质是以相对于人的导航环境视觉与空间等相对语义来动态引导行人的过程,即相对导航。目前,GIS导航理论以绝对定位与空间建模为基础,没有充分理解人对相对语义的认知差异,缺乏基于相对语义的导航理论模型。首先,总结了以绝对空间定位与表达为基础的行人导航研究,提出了相对空间感知的行人导航研究新方向。然后,剖析了相对导航研究的理论研究需求,如:行人相对导航数据采集与建模、行人导航环境相对语义的提取、行人导航行为的自动感知分析、行人导航的多感官交互机制、行人导航路径选择与确认机制等。最后,展望了未来行人导航研究与重要创新的3个阶段。  相似文献   

9.
10.
基于GIS的邯郸市医疗服务设施可达性分析   总被引:1,自引:0,他引:1  
通过网络POI收集和地图截取手段获取邯郸市主城区范围内的居民点、医疗服务设施、路网数据,结合GIS的网络分析技术和改进的潜能模型对城市医疗服务设施可达性进行综合分析。结果表明,邯郸市的医疗设施资源分布主要集中在城市中心区、南部和东北部片区,在西南和北部城区医疗设施资源较少,且3种医疗设施可达性的分布差异较大。本文的结果对于医疗设施布局和规划具有重要的参考意义。  相似文献   

11.
刘娜  广晓平 《地理空间信息》2021,19(3):68-71,81
针对青岛市中心城区交通网络建设不完善的问题,研究了该区域路网的综合可达性,并提出了相应的解决方案。基于GIS平台,建立了青岛市中心城区路网模型;选取最小阻抗(时间和距离)、交叉口服务指数、路网密度和路网连通度作为关键评价指标,分别从路网距离关系、路网结构合理性、路网密度和路网发育程度4个方面分析了该区域的路网可达性;在此基础上,建立了青岛市中心城区路网综合评价模型。研究结果表明,该区域的路网以多中心多圈层形式分布,整体可达性良好;西南区域路网密度低,南部外围区域机动性差,南部地区可达性较差,应不断加强该地区的基础设施与路网建设。  相似文献   

12.
利用了SuperMap Objects组件,构建了C/S模式的河南理工大学校园导航系统,实现了信息查询、路径导航、办事指南、地图与数据编辑、数据输出、用户管理及三维虚拟校园导航等功能,并提供了与现有校园系统集成的接口.  相似文献   

13.
用路途全景图增强地理信息系统的可视性   总被引:6,自引:0,他引:6  
郑绛宇 《遥感学报》2006,10(3):397-408
介绍了用路途全景图(Route panorama)组成道路网并融入地理信息系统的研究成果.为提供比道路地图更为详尽的景观信息,本文用路途全景图建立了一个可漫步的虚拟城市.路途全景图具有数据量小,形式连续,街道覆盖完全,高效采集和易于扩充等特色,可作为一个沿街建筑物和设施的图像索引.研究了获取街道景观的扫描系统,对一市区街道进行完全扫描,并对路途全景图进行信息检索.与利用3维图形建立城市模型相比,路途全景图能在因特网上实时传送,并在大区域内作连续的可视导航.其结果可应用于虚拟旅行、城市导引、历史研究、古迹保护、风土和生活方式记录以及灾害应急控制等.  相似文献   

14.
Agent技术在分布式GIS中的应用研究   总被引:8,自引:0,他引:8  
首先分析了分布式计算技术的发展,详细介绍了当今主流的分布计算技术——Agent技术、分布式GIS技术是以分布式计算技术为依托的,Agent技术将为分布GIS带来新的技术发展;随后,深入分析了Agent技术在分布式GIS中的应用,并结合已有的研究重点介绍了基于Agent的分布式GIS建模、空间信息查找与获取、WebGIS服务体系、空间辅助决策以及GIS互操作等。  相似文献   

15.
胡红  赖鑫生 《测绘工程》2016,25(11):43-49
为降低可达性度量的实现难度,弥补现有GIS软件没有集成可达性分析模型或方法的不足,在详尽分析有关模型或方法与GIS集成研究现状的基础上,提出以改进潜能模型作度量模型,按GIS内部集成方式,使用面向ArcGIS 10的Python脚本编程技术集成开发可达性分析工具的设想,对可达性潜能模型分析原理、工具开发环境配置、使用数据的预处理要求、工具的具体设计流程和实现方法等作了详细叙述。最后以评价某市小学教育资源空间布局合理性为例,阐述工具在实际应用中应采取的使用方法和流程,实例评价结果验证工具开发的有效性。  相似文献   

16.
陈少沛  李勇  庄大昌  张慧霞 《测绘科学》2018,(3):123-130,147
针对广州地铁网络的可达性空间特征及产生的区域响应,该文基于图及可达性测度模型,结合GIS技术,探讨其时空发育状况、拓扑结构、可达性演变与区域差异特征。结果显示,广州地铁网络与商住区的空间扩张过程在时空上吻合;广州地铁网络逐步演化为回路网络,但拓扑结构存在不足;时间可达性重心从政治中心向商业中心转移,可达性从商业中心向四周区域辐射,并随距离逐渐衰弱;可达性空间模式存在着明显的区域差异,换乘站点对所在区域的可达性作用显著;潜力可达性空间分布形态呈现双中心特征,且在空间分异上与城市交通发展水平相呼应。通过对广州地铁网络进行可达性演化和空间特征分析,既为交通可达性研究提供实践经验,也为地铁网络发展决策提供理论参考。  相似文献   

17.
作为一种新的空间信息认知工具,在线地图适时性强,传播方便。文章总结了在线地图的特点和使用方式,并以交通查询为例分析了用户使用在线地图的地图信息认知过程、信息获取的阶段并根据以上分析得出了在线地图空间认知的一般规律。为数字环境下的空间信息表达与认知提供了理论依据。  相似文献   

18.
交通是GIS技术最重要的应用领域之一,本文首先对城市交通网络空间数据模型进行了分类,然后介绍了近年来城市交通网络空间数据模型研究在导航数据库、时态数据处理、多模式交通网络表达等方面的主要进展。  相似文献   

19.
一种面向多应用的大比例地形图数据模型   总被引:4,自引:0,他引:4  
提出了一种新型的面向对象的大比例地形图数据模型 ,并给出了相应的数据结构与软件实现方法。实验证明 ,该模型能很好地满足传统制图与GIS的双重需求 ,实现数据一次采集便能同时进入地图数据库与地理数据库 ,具有较好的应用价值  相似文献   

20.
提出了一种构建室内行人通行网络的方法,利用矢量建筑图自动构建室内建筑、地标的可视关系,建立行人导航通行规则,支持室内导航路径规划。实验结果表明,此方法能够有效描述室内行人通行规则,并满足拓扑网络构建的实时性需求,减少大规模存储与维护室内路网的压力。在此基础上提出了一种多目标导航路径优化算法,该算法时间开销较低,能够实时地进行路径规划,得到的最优路径与最短路径相比具有更高的地标可见性和覆盖率。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号