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1.
刘贤三  张新  梁碧苗  池天河 《测绘科学》2010,35(6):142-144,133
本文主要对已有的时空数据模型、海洋时空数据模型研究进展进行了评述,指出了各种模型的优点以及存在的问题;在此基础上,着重阐述了ArcGIS海洋数据模型中针对海洋要素产品时空数据的组织方法,并通过建立多维时空索引的方式对其进行改进,并运用到了"数字海洋"原型系统项目中。在一定程度上实现了"数字海洋"原型系统中海洋要素产品时空数据的组织与存储和可视化表达,取得了良好的效果。  相似文献   

2.
ABSTRACT

Digital Earth has seen great progress during the last 19 years. When it entered into the era of big data, Digital Earth developed into a new stage, namely one characterized by ‘Big Earth Data’, confronting new challenges and opportunities. In this paper we give an overview of the development of Digital Earth by summarizing research achievements and marking the milestones of Digital Earth’s development. Then, the opportunities and challenges that Big Earth Data faces are discussed. As a data-intensive scientific research approach, Big Earth Data provides a new vision and methodology to Earth sciences, and the paper identifies the advantages of Big Earth Data to scientific research, especially in knowledge discovery and global change research. We believe that Big Earth Data will advance and promote the development of Digital Earth.  相似文献   

3.
Abstract

Digital Earth is an important field of information technology and a research frontier of geosciences in the 21st century. So far, the Grid computing technique is one of the best solutions for Digital Earth infrastructure. Digital Earth can only be realised through the interaction of people, heterogeneous computing resources, information systems, and instruments, all of which are geographically and organisationally dispersed. Earth observation (EO) includes information acquisition, processing and applications. Information acquisition provides a vast amount of spatial data for building the fabric resource infrastructure. Information processing means that spatial information processing middleware is used with large amounts of secure Grid computing resources for real-time processing of all kinds of spatial data. We are currently working on the development of core-middleware for EO data processing and applications for the Digital Earth Prototype System, which is available in the Institute of Remote Sensing Applications (IRSA), Chinese Academy of Sciences (CAS) The further results will be available soon.  相似文献   

4.
Abstract

With the proposition of the Digital Earth (DE) concept, Virtual Geographic Information System (VGIS) has started to play the role of a Digital Earth prototype system. Many core problems involved in VGIS, such as out-of-core management and interactive rendering of very large scale terrain and image data, have been well studied in the past decades. However, the jitter problem, a common problem in VGIS that often causes annoying visual artefacts and deteriorates the output image quality, draws little attention. In this paper, after an intensive analysis of the jitter problem, a comprehensive framework is proposed to address such a problem while accounting for the characteristics of different data types in VGIS, such as terrain or ocean mesh data, vector data and 3-D model data. Specifically, this framework provides an improved dynamic local coordinate system (DLCS) method for terrain or ocean mesh data. For vector data, the framework provides a simple and effective multiple local coordinate systems (MLCS) method. The framework provides a MLCS method for 3-D model data making full use of the existing local coordinate system of the model. The advantages of the proposed methods over current approaches are analysed and highlighted through case studies involving large GIS datasets.  相似文献   

5.
ABSTRACT

Since Al Gore created the vision for Digital Earth in 1998, a wide range of research in this field has been published in journals. However, little attention has been paid to bibliometric analysis of the literature on Digital Earth. This study uses a bibliometric analysis methodology to study the publications related to Digital Earth in the Science Citation Index database and Social Science Citation Index database (via the Web of Science online services) during the period from 1998 to 2015. In this paper, we developed a novel keyword set for ‘Digital Earth’. Using this keyword set, 11,061 scientific articles from 23 subject categories were retrieved. Based on the searched articles, we analyzed the spatiotemporal characteristics of publication outputs, the subject categories and the major journals. Then, authors’ performance, affiliations, cooperation, and funding institutes were evaluated. Finally, keywords were examined. Through keyword clustering, research hotspots in the field of Digital Earth were detected. We assume that the results coincide well with the position of Digital Earth research in the context of big data.  相似文献   

6.
城市是人类生活的重要聚集地,是人类文明成果产生、传播和发展的主要场所。随着“数字城市”理论的不断完善,构建数字城市3维可视化系统已成为地理信息系统领域的研究热点。本文依据系统开发的原则,结合“数字城市”建设的实验,对数字城市3维可视化系统的总体设计、数据处理、3维模型制作、3维场景生成以及系统功能实现等多个方面进行了综合性的研究。  相似文献   

7.
Spatial analysis, including viewshed analysis, is an important aspect of the Digital Earth system. Viewshed analysis is usually performed on a large scale, so efficiency is important in any Digital Earth application making these calculations. In this paper, a real-time algorithm for viewshed analysis in 3D scenes is presented by using the parallel computing capabilities of a graphics processing unit (GPU). In contrast to traditional algorithms based on line-of-sight, this algorithm runs completely within the programmable 3D visualization pipeline to render 3D terrains with viewshed analysis. The most important difference is its integration of the viewshed calculation with the rendering module. Invisible areas are rendered as shadows in the 3D scene. The algorithm process is paralleled by rasterizer units in the graphics card and by vertex and pixel shaders executed on the GPU. We have implemented this method in our 3D Digital Earth system with the DirectX 9.0c API and tested on some consumer-level PC platforms with interactive frame-rates and high image quality. Our algorithm has been widely used in related systems based on Digital Earth.  相似文献   

8.
The effect of Digital Earth on our life is vital. Developing and updating Geospatial data in Digital Earth is also essential. This paper presents the application of a new approach of image registration in Digital Earth. The approach was developed based on registering a mono photograph on a master 3D model. The result is a 3D vector model, which can be broadly applied in visualisation, mapping, geographic information system (GIS), planning, change detection, as well as Digital Earth. The approach does not require parameters of correction for transformation. The accuracy of the output depends on the accuracy of the master data. This approach is very versatile and able to register any image on the digital elevation model, digital surface model and topographic 3D model.  相似文献   

9.
Abstract

While significant progress has been made to implement the Digital Earth vision, current implementation only makes it easy to integrate and share spatial data from distributed sources and has limited capabilities to integrate data and models for simulating social and physical processes. To achieve effectiveness of decision-making using Digital Earth for understanding the Earth and its systems, new infrastructures that provide capabilities of computational simulation are needed. This paper proposed a framework of geospatial semantic web-based interoperable spatial decision support systems (SDSSs) to expand capabilities of the currently implemented infrastructure of Digital Earth. Main technologies applied in the framework such as heterogeneous ontology integration, ontology-based catalog service, and web service composition were introduced. We proposed a partition-refinement algorithm for ontology matching and integration, and an algorithm for web service discovery and composition. The proposed interoperable SDSS enables decision-makers to reuse and integrate geospatial data and geoprocessing resources from heterogeneous sources across the Internet. Based on the proposed framework, a prototype to assist in protective boundary delimitation for Lunan Stone Forest conservation was implemented to demonstrate how ontology-based web services and the services-oriented architecture can contribute to the development of interoperable SDSSs in support of Digital Earth for decision-making.  相似文献   

10.
A digital earth platform for sustainability   总被引:1,自引:1,他引:0  
ABSTRACT

Based on the experience of the International Society for Digital Earth (ISDE), this paper describes some challenges foreseen in order to develop a Digital Earth platform that can support the implementation of the Sustainable Development Goals. The use of ready-to-use derived geospatial information is essential. Future Earth’s methodology of ‘co-design’ aims to bring together natural, social scientists and decision makers to plan and carry out research for sustainability. Sustainability implies transdisciplinary research, but in order for scientists of different disciplines to work together, they will need to be able to share, access and use common data. This is by far not simple! While the good will to share data might exist, the associated technological, ethical and privacy issues are difficult to solve. An adequate e-infrastructure will be required. ISDE could consider to use the SDGs is the basis to develop the desired Digital Earth platform. This paper, by no means, covers everything for a Digital Earth platform, it aims to trigger research discussions and to have a good view about a starting point.  相似文献   

11.
新一代数字地球平台与“数字中国”技术体系架构探讨   总被引:21,自引:0,他引:21  
本文系统分析和总结了Google Earth的四大特点,及为地球科学研究、"数字地球"和"数字中国"的发展所带来的影响和启迪,提出了数字地球平台(DEP)的概念,并针对"数字中国"的建设,提出了建立"数字中国"的数据交换标准(DCML),提出了全新的以地学信息浏览器/空间信息服务器(G/S)结构为主的下一代数字地球、数字中国的技术体系架构,进一步对"数字中国"技术体系架构应遵循的原则进行了论述,对"数字中国"建设和应用服务进行了展望。  相似文献   

12.
ABSTRACT

An Augmented virtual environment (AVE) is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment. In this paper, a new approach to establish an AVE with a wide field of view is proposed, including real-time video projection, multiple video texture fusion and 3D visualization of moving objects. A new diagonally weighted algorithm is proposed to smooth the apparent gaps within the overlapping area between the two adjacent videos. A visualization method for the location and trajectory of a moving virtual object is proposed to display the moving object and its trajectory in the 3D virtual environment. The experimental results showed that the proposed set of algorithms are able to fuse multiple real-time videos with 3D models efficiently, and the experiment runs a 3D scene containing two million triangles and six real-time videos at around 55 frames per second on a laptop with 1GB of graphics card memory. In addition, a realistic AVE with a wide field of view was created based on the Digital Earth Science Platform by fusing three videos with a complex indoor virtual scene, visualizing a moving object and drawing its trajectory in the real time.  相似文献   

13.
Abstract

The vision of a Digital Earth calls for more dynamic information systems, new sources of information, and stronger capabilities for their integration. Sensor networks have been identified as a major information source for the Digital Earth, while Semantic Web technologies have been proposed to facilitate integration. So far, sensor data are stored and published using the Observations & Measurements standard of the Open Geospatial Consortium (OGC) as data model. With the advent of Volunteered Geographic Information and the Semantic Sensor Web, work on an ontological model gained importance within Sensor Web Enablement (SWE). In contrast to data models, an ontological approach abstracts from implementation details by focusing on modeling the physical world from the perspective of a particular domain. Ontologies restrict the interpretation of vocabularies toward their intended meaning. The ongoing paradigm shift to Linked Sensor Data complements this attempt. Two questions have to be addressed: (1) how to refer to changing and frequently updated data sets using Uniform Resource Identifiers, and (2) how to establish meaningful links between those data sets, that is, observations, sensors, features of interest, and observed properties? In this paper, we present a Linked Data model and a RESTful proxy for OGC's Sensor Observation Service to improve integration and inter-linkage of observation data for the Digital Earth.  相似文献   

14.
迎接"数字地球"的挑战   总被引:94,自引:1,他引:93  
从地球科学发展战略的角度,分析了“数字地球”对中国的挑战以及“数字地球”本身所面临的挑战,论述了发展“中国数字地球”的必要性和可能性,提出了发展“中国数字地球”的战略措施  相似文献   

15.
海洋初级生产力的卫星探测   总被引:5,自引:0,他引:5  
讨论了海洋初级生产力的卫星探测技术,内容包括卫星探测的技术要求、卫星数据的处理、海洋初级生产力的估计、大气辐射校正以及水色卫星探测器的现状和发展等。  相似文献   

16.
"数字管道"技术研究与发展概述   总被引:1,自引:0,他引:1  
针对新时期长输油气管道具有口径大、距离长、压力高、参建单位众多、环境复杂、用户数以亿计等特点,从管道设计、施工与运营管理方面的实际出发,按照"数字地球"的构想,2003年,国内油气储运与工程建设专家、地理信息技术专家联合提出了"数字管道"新理念,即充分利用地理信息技术、数据库技术、航空航天遥感技术、3维仿真模拟技术等"...  相似文献   

17.
ABSTRACT

Discrete global grid systems have become an important component of Digital Earth systems. However, previously there has not existed an easy way to map between named places (toponyms) and the cells of a discrete global grid system. The lack of such a tool has limited the opportunities to synthesize social place-based data with the more standard Earth and environmental science data currently being analyzed in Digital Earth applications. This paper introduces Wāhi, the first gazetteer to map entities from the GeoNames database to multiple discrete global grid systems. A gazetteer service is presented that exposes the grid system and the associated gazetteer data as Linked Data. A set of use cases for the discrete global grid gazetteer is discussed.  相似文献   

18.
数字地球是21世纪的重大技术工程,数字城市是数字地球应用的主要方面之一。依据我国数字城市建设的现状,提出构建"郑州市空间信息基础设施",并对其内容、应用、关键技术、实现策略等进行了论述及探讨。  相似文献   

19.
"数字城市"建设成果在国民经济建设中逐渐得到广泛应用,以直观、可视化、信息更加丰富为显著特点的"三维数字城市"建设成果,成为应用创新的助推剂,而当前,传统的依靠计算机辅助设计软件开展道路设计规划成为一种需要突破的变革趋势,选择基于三维数字城市建设成果开展道路规划设计,以其显著的优势成为道路设计规划变革的新途径。  相似文献   

20.
ABSTRACT

In this paper, we present a transfer function-based approach to developing an interactive visualization algorithm for ocean mesoscale eddies. Spatiotemporal coherence and viewport coherence are achieved. Evenly spaced streamlines are only integrated for visible portions of the datasets that maintain a relatively stable visual pattern resolution. The interactive transfer function is introduced to extract 2D and 3D eddy features, such as the Okubo-Weiss parameter, from background ocean currents, and a highly efficient GPU-based framework with an output-sensitive performance is utilized. Using the high-resolution 2D/3D ocean current datasets Maps of Sea Level Anomalies (MSLA) and Hybrid Coordinate Ocean Model (HYCOM), the feasibility and efficiency of our framework are demonstrated.  相似文献   

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