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城市景观三维重建中的三角剖分算法
引用本文:殷勇,俞连芳,马照亭,李成名. 城市景观三维重建中的三角剖分算法[J]. 测绘科学, 2008, 33(4). DOI: 10.3771/j.issn.1009-2307.2008.04.012
作者姓名:殷勇  俞连芳  马照亭  李成名
作者单位:中国测绘科学研究院,北京,100039;湖州市测绘院,浙江,湖州313000
基金项目:地理空间信息工程国家测绘局重点实验室经费资助项目
摘    要:在构建城市景观时,为了快速精确地重建建筑物、绿地、河流等三维模型,提高自动化程度,缩短建设周期,需对用户采集的矢量地物数据进行三角剖分,再以OpenGL重绘三维模型。本文提出了一种对多边形进行三角剖分的递归分割算法,并以VisualC++实现,以实际的4万多个建筑物进行三角剖分实验,充分证明其是有效的。

关 键 词:数字城市  三角剖分  三维GIS  OpenGL

Triangulation algorithm for the reconstruction of 3D city view
YIN Yong,YU Lian-fang,MA Zhao-ting,LI Cheng-ming. Triangulation algorithm for the reconstruction of 3D city view[J]. Science of Surveying and Mapping, 2008, 33(4). DOI: 10.3771/j.issn.1009-2307.2008.04.012
Authors:YIN Yong  YU Lian-fang  MA Zhao-ting  LI Cheng-ming
Abstract:While setting up city view,triangulation and OpenGL-based 3D model redrawing should be performed for the vector data collected by user,which can reconstruct 3D models,such as building,greenbelt,river etc.,quickly and accuriately,improve automation degree,and shorten the construction period.So a triangulation recursion algorithm is proposed in this paper.The algorithm is designed with Visual C programming,and experimented with triangulating physically more than 40,000 buildings.It proves that the algorithm is effective.
Keywords:digital city  triangulation  3D GIS  openGL
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