首页 | 本学科首页   官方微博 | 高级检索  
     


Experiments in scientific computation on the PlayStation 3
Authors:Erik O. D. Sevre   Monica D. Christiansen   Matt Broten   Shuo M. Wang  David A. Yuen
Affiliation:(1) Department of Geology and Geophysics and Minnesota Supercomputing Institute, University of Minnesota, Minneapolis, MN 55455, USA
Abstract:The Sony PlayStation 3 (PS3) offers the computational power of a parallel processor at low cost, which makes it a great starter unit for development in parallel programming. To explore the capabilities of the unit, we took a simple ray tracing program and extended it to render triangulated height field data across the PS3’s 6 synergistic processing units (SPUs). We also implemented the heat averaging equation as a precursor to CFD analysis on the PS3. In our studies, we found the Cell engine in the PS3 to be a powerful machine, however great care must be taken while developing because its unique platform calls for many levels of optimization to ensure efficiency. For insight on early work done on modern stream computing and GPU processing look up the Merrimac project and Pat Hanrahan.
Keywords:
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号