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Hybrid terrain rendering based on the external edge primitive
Authors:EG Paredes  M Amor  M Bóo  JD Bruguera  J Döllner
Institution:1. Department of Electronics and Computer Science, University of Santiago de Compostela, Santiago de Compostela, Spainegparedes@ifi.uzh.ch;3. Department of Electronics and Systems, University of A Coru?a, A Coru?a, Spain;4. Department of Electronics and Computer Science, University of Santiago de Compostela, Santiago de Compostela, Spain;5. Hasso-Plattner-Institut, University of Potsdam, Potsdam, Germany
Abstract:Hybrid terrain models combine large regular data sets and high-resolution irregular meshes triangulated irregular network (TIN)] for topographically and morphologically complex terrain features such as man-made microstructures or cliffs. In this paper, a new method to generate and visualize this kind of 3D hybrid terrain models is presented. This method can integrate geographic data sets from multiple sources without a remeshing process to combine the heterogeneous data of the different models. At the same time, the original data sets are preserved without modification, and, thus, TIN meshes can be easily edited and replaced, among other features. Specifically, our approach is based on the utilization of the external edges of convexified TINs as the fundamental primitive to tessellate the space between both types of meshes. Our proposal is eminently parallel, requires only a minimal preprocessing phase, and minimizes the storage requirements when compared with the previous proposals.
Keywords:Terrain rendering  hybrid terrain model  multiresolution  TIN  digital terrain model
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