Abstract: | A Parasitic Model is proposed in this study for Digital Earth running on mobile phones through a mobile network. Because of mobile phones' limited capabilities in high-performance computing, rendering, storing, and networking (CRSN), these functions are accomplished by a superior host computer in this model. Rendered virtual scenes are compressed in a time-series as a data stream and are sent to the mobile phone through a mobile network, thus allowing Digital Earth to be operated on a mobile phone. This study examines a prototype and shows that a Mobile Digital Earth based on a Parasitic Model can achieve functionality beyond the mobile phone's actual hardware capabilities and can reduce network traffic. These results demonstrate quasi-real-time interactions, but with bandwidth increases in next-generation mobile networks such as 4G and 5G, there is potential for real-time interactions in the near future. |