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基于灭点理论和物方平行线几何约束的建筑墙面纹理自动纠正
引用本文:康志忠, 张祖勋. 基于灭点理论和物方平行线几何约束的建筑墙面纹理自动纠正[J]. 武汉大学学报 ( 信息科学版), 2004, 29(4): 333-337.
作者姓名:康志忠  张祖勋
作者单位:武汉大学遥感信息工程学院, 武汉市珞喻路129号, 430079
摘    要:提出了基于灭点理论和物方平行线几何约束的建筑墙面纹理的自动纠正方法,实验证明了该方法的有效性。

关 键 词:三维城市建模  灭点几何  直线分组  解析面  几何约束  畸变差  纹理纠正
文章编号:1671-8860(2004)04-0333-05
收稿时间:2004-01-22
修稿时间:2004-01-22

Automatic Rectification of Texture for Building Facades Based on Vanishing Point Geometry and Geometric Constrains of Parallel Object Lines
KANG Zhizhong, ZHANG Zuxun. Automatic Rectification of Texture for Building Facades Based on Vanishing Point Geometry and Geometric Constrains of Parallel Object Lines[J]. Geomatics and Information Science of Wuhan University, 2004, 29(4): 333-337.
Authors:KANG Zhizhong ZHANG Zuxun
Affiliation:School of Remote Sensing and Information Engineering, Wuhan University, 129 Luoyu Road, Wuhan 430079, China
Abstract:Rapidly reconstructing texture in 3DCM can be aided greatly if the automatically texture processing for land-based video becomes possible. Therefore, an algorithm for the automatic rectification of texture for building facades based on vanishing point geometry and the geometric constrains of known orientation of parallel object lines is presented. Relevant experiments are then implemented.
Keywords:D city modeling  vanishing point geometry  line grouping  interpretation plane  geometry constrain  lens distortion  texture rectification
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