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基于3DS MAX Script语言的三维表面附着运动仿真
引用本文:郑雪,马纯永,齐永阳,韩勇,陈戈.基于3DS MAX Script语言的三维表面附着运动仿真[J].地理空间信息,2010,8(2):106-109.
作者姓名:郑雪  马纯永  齐永阳  韩勇  陈戈
作者单位:1. 中国海洋大学信息科学与工程学院海洋技术系,山东,青岛,266100
2. 中国海洋大学海洋遥感教育部重点实验室,山东,青岛266100
基金项目:青岛市信息产业专项资金资助项目 
摘    要:3DS MAX是当前三维动画制作的主流平台。以物体在山体表面运动为例,完成了附着山体运动的仿真。利用3DS MAX Script语言,获取物体当前平面坐标对应的地形高程值,自动调节物体的高度,并实现了运动的实时性,克服了3DS MAX尚不存在碰撞检测的不足,取代了人工手动调节,大大提高了动画的制作效率。

关 键 词:GIS  3DS  MAX  Script  附着运动  实时渲染  仿真  动画

Adherent Movement Simulation on 3D Surface Based on 3DSMAX Script Language
ZHENG Xue,MA Chunyong,QI Yongyang,HAN Yong,CHEN Ge.Adherent Movement Simulation on 3D Surface Based on 3DSMAX Script Language[J].Geospatial Information,2010,8(2):106-109.
Authors:ZHENG Xue  MA Chunyong  QI Yongyang  HAN Yong  CHEN Ge
Institution:1. Department of Marine Technology, College of Information Science & Engineering, Ocean University of China, Qingdao 266100, China;2. Ocean Remote Sensing Institute, Ocean University of China, Qingdao 266100, China)
Abstract:3DS MAX is now the mainstream platform of three-dimensional animation. This paper completed the adherent movement simulation using an instance of object's movement on surface of mountains. Using 3DS MAX Script language, it obtained the corresponding terrain height value of the object's height automatically, realized the real-time romance of the lision detection of 3DS MAX, replaced the hand-manual regulations, object's current plane coordinate, adjusted movement, overcome the deficiency of coland greatly increased the efficiency of animations.
Keywords:GIS  3DS MAX Script
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