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Soil maps are an important and integral component of national geospatial data infrastructures. The creation of these maps involves a geovisualization exercise whereby soil scientists develop cognitive models that correlate observable landscape features to soil occurrence. This is traditionally an analog process, cognitively demanding, time consuming, and invariably non-collaborative. A new geovirtual soil mapping technique is proposed in this paper in the form of an innovative Experiential GIS (EGIS) environment. This immersive environment enables soil maps to be constructed through experiencing and interacting with spatial data through immersion in 3D geovirtual scenes. The system outlined integrates GIS, immersive geovisualization, and robust geodatabase capabilities. Four soil scientists with extensive soil mapping experience ranging from 5 to over 20 years are concurrently immersed in the same 3D geovirtual landscape which more closely mirrors the way in which we view the world around us. The soil scientists are immersed within the 3D scene where they are essentially freed from the laws of physics, and may roam anywhere across the landscape as if in a virtual helicopter. The landscape is draped with any combination of orthoimagery and GIS-derived data allowing soil scientists to interpret, digitally delineate, and attribute soil boundaries. Exploiting the EGIS technology while maintaining the centrality of the soil scientist in soil interpretation and soil map production, promises considerable resource efficiencies than those achieved in traditional soil survey. The paper lays out the nature of this potential paradigm shift in soil mapping. The results of using this technology to construct soil geographic knowledge are also discussed in terms of soil map detail, cost efficiencies, time effectiveness, system usability, geocollaborative soil mapping advantages, and the reduced cognitive workload on practicing soil scientists.  相似文献   
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Several applications of analytical cartography are presented. They include terrain visibility (including visibility indices, viewsheds, and inter-visibility), map overlay (including solving round-off errors with C++ class libraries and computing polygon areas from incomplete information), mobility, and interpolation and approximation of curves and of terrain (including curves and surfaces in CAD/CAM, smoothing terrains with over-determined systems of equations, and drainage patterns). General themes become apparent, such as simplicity, robustness, and the tradeoff between different data types. Finally several future applications are discussed, such as the lossy compression of correlated layers, and just good enough computation when high precision is not justified.  相似文献   
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