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排序方式: 共有138条查询结果,搜索用时 15 毫秒
1.
This article presents the application of a multivariate prediction technique for predicting universal time (UT1–UTC), length of day (LOD) and the axial component of atmospheric angular momentum (AAM χ 3). The multivariate predictions of LOD and UT1–UTC are generated by means of the combination of (1) least-squares (LS) extrapolation of models for annual, semiannual, 18.6-year, 9.3-year oscillations and for the linear trend, and (2) multivariate autoregressive (MAR) stochastic prediction of LS residuals (LS + MAR). The MAR technique enables the use of the AAM χ 3 time-series as the explanatory variable for the computation of LOD or UT1–UTC predictions. In order to evaluate the performance of this approach, two other prediction schemes are also applied: (1) LS extrapolation, (2) combination of LS extrapolation and univariate autoregressive (AR) prediction of LS residuals (LS + AR). The multivariate predictions of AAM χ 3 data, however, are computed as a combination of the extrapolation of the LS model for annual and semiannual oscillations and the LS + MAR. The AAM χ 3 predictions are also compared with LS extrapolation and LS + AR prediction. It is shown that the predictions of LOD and UT1–UTC based on LS + MAR taking into account the axial component of AAM are more accurate than the predictions of LOD and UT1–UTC based on LS extrapolation or on LS + AR. In particular, the UT1–UTC predictions based on LS + MAR during El Niño/La Niña events exhibit considerably smaller prediction errors than those calculated by means of LS or LS + AR. The AAM χ 3 time-series is predicted using LS + MAR with higher accuracy than applying LS extrapolation itself in the case of medium-term predictions (up to 100 days in the future). However, the predictions of AAM χ 3 reveal the best accuracy for LS + AR. 相似文献
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在分析各种常用索引的基础上,依据各自的适用范围,提出了对点对象建立格网索引,对线、面对象建立改进四叉树索引的组合优化策略。设计的改进四叉树索引避免了传统四叉树的重复索引,提高了数据访问的效率。 相似文献
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从电子地图多尺度显示角度出发,提出了基于LOD的选取模型。在选取模型中将显示比例尺和地图比例尺的比值作为LOD算子,总结了LOD算子设置的3个层次,以及分类、分级、要素和空间几何特征等LOD算子的设置规则。 相似文献
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基于点重要度的地形LOD简化算法及精度 总被引:1,自引:0,他引:1
在分析、讨论目前关于3维地形模型简化与误差控制方法的基础上,提出了一种基于点重要度进行连续LOD模型简化的算法.并以5种典型地貌的实验数据作为运行实例,给出了点重要度与地貌类型之间的精度关系.这为今后连续LOD模型的合理建立提供了一种新思路和方法,也为模型的简化提供了科学依据. 相似文献
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纹理映射是计算机图形学中广泛应用的一项重要技术,纹理图像可以描述景物表面各点处的反射属性,模拟景物表面丰富的纹理细节,减少建模的工作量,提高计算机生成图形的真实性.但是由于纹理都为栅格图像,放大和缩小会产生一定程度的失真,所以要对纹理进行细节分层处理.文中主要介绍纹理的重采样和建立金字塔技术,提出减少纹理映射失真的方法. 相似文献
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JiangWenping XiDaping 《中国地质大学学报(英文版)》2003,14(4):374-380
With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD). space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The objectselection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3I)-map,expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover. such interactive operation functions are explored, in this paper, as spatial query, scene editing and management of topographic 3D-map. Finally, this paper describes briefly the applications of topographic 3D-map in its related fields. 相似文献
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基于四叉树的LOD地形简化及几何变形纠正 总被引:1,自引:0,他引:1
论述了一种基于四叉树结构LOD地形快速简化及几何变形纠正方法。通过建立四叉树结构将地形划分为规则的多个小块,利用一个递归过程遍历四叉树结构。在判断过程中本文将地形粗糙度因素加入到节点评价系统当中,有效地实现了地形的简化。对漫游过程中出现的几何变形现象引入一个混合因子到节点评价系统中,较好地解决了几何变形问题。为了更真实地反映地物地貌,本文将具有较高分辨率的航空影像叠加到DEM地形模型上,取得了较好的效果。 相似文献
10.
利用点的三角形化构建一个3维地面模型,设计了一个基于三角形折叠的LOD算法,该算法不需任何计算即可达到快速实现模型的渐进式还原,大大提高了3维显示速度,最后调用OpenGL函数有效地显示3维地形模型。 相似文献