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排序方式: 共有103条查询结果,搜索用时 906 毫秒
1.
大规模地形实时绘制的算法研究   总被引:4,自引:0,他引:4  
讨论了地形模型的多分辨率表示机制、节点评价函数、动态简化算法、裂缝的解决方法、三角网快速构建等地形可视化中的关键问题。实验结果表明,本文提出的算法实时、高效,可以满足大规模地形可视化要求。  相似文献   
2.
纹理映射是计算机图形学中广泛应用的一项重要技术,纹理图像可以描述景物表面各点处的反射属性,模拟景物表面丰富的纹理细节,减少建模的工作量,提高计算机生成图形的真实性.但是由于纹理都为栅格图像,放大和缩小会产生一定程度的失真,所以要对纹理进行细节分层处理.文中主要介绍纹理的重采样和建立金字塔技术,提出减少纹理映射失真的方法.  相似文献   
3.
采用Creator生成三维地形   总被引:20,自引:0,他引:20  
介绍了Creator地形转换的四种算法,讨论了在Creator中生成地形的过程,并以福建省闽清地区水口店为研究区域,建立直观性的、真实性的三维地形。  相似文献   
4.
With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD). space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The objectselection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3I)-map,expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover. such interactive operation functions are explored, in this paper, as spatial query, scene editing and management of topographic 3D-map. Finally, this paper describes briefly the applications of topographic 3D-map in its related fields.  相似文献   
5.
朱红  宋伟东  谭海  王竞雪 《测绘学报》2016,45(9):1081-1088
鉴于现有超分辨率重建方法难以突显重建影像细节信息的问题,提出多尺度细节增强的遥感影像超分辨率重建模型框架。首先,通过最小二乘滤波方法将序列影像分解成包含大尺度边缘的平滑信息和包含中小型尺度的细节信息;其次,利用插值方法得到相应的高分辨率细节信息和平滑信息,构造纹理细节增强函数,提升中小型细节的增强幅度;最终,融合细节信息和平滑信息,得到初始的超分辨率重建结果,并利用局部优化模型进一步改善重建影像质量。选取同时相和多时相遥感影像作为试验数据。试验结果表明,本文重建结果与插值方法、TV方法和MAP方法相比,在客观评价指标上均有显著提高,明显改善了重建影像的纹理细节。论文提出的多尺度细节增强的超分辨率重建方法,可以使重建影像提供更多高频细节信息,具有较好鲁棒性和普适性。  相似文献   
6.
SensePlace3 (SP3) is a geovisual analytics framework and web application that supports overview + detail analysis of social media, focusing on extracting meaningful information from the Twitterverse. SP3 leverages social media related to crisis events. It differs from most existing systems by enabling an analyst to obtain place-relevant information from tweets that have implicit as well as explicit geography. Specifically, SP3 includes not just the ability to utilize the explicit geography of geolocated tweets but also analyze implicit geography by recognizing and geolocating references in both tweet text, which indicates locations tweeted about, and in Twitter profiles, which indicates locations affiliated with users. Key features of SP3 reported here include flexible search and filtering capabilities to support information foraging; an ingest, processing, and indexing pipeline that produces near real-time access for big streaming data; and a novel strategy for implementing a web-based multi-view visual interface with dynamic linking of entities across views. The SP3 system architecture was designed to support crisis management applications, but its design flexibility makes it easily adaptable to other domains. We also report on a user study that provided input to SP3 interface design and suggests next steps for effective spatiotemporal analytics using social media sources.  相似文献   
7.
为实现大规模地形的多分辨率显示与实时绘制,基于LOD技术给出了多尺度TIN的管理和表达算法。探讨该算法相关的数据组织、LOD层次表达、实时刷新等关键问题。该算法使用分级策略,在不影响视觉效果前提下对TIN进行分级表达;使用分区策略,在可视化过程中对TIN进行局部更新。采取不同分辨率TIN模型间逐步过渡策略,基本上消除了视图变换时的跳跃感。实验结果表明,这种紧凑有效的TIN表示方法实现简单,内存开销较少,CPU耗费小,大大缩短了视图刷新切换时间,能够在普通机器上实现大规模地形的实时漫游。  相似文献   
8.
大比例尺全野外数字化测图   总被引:3,自引:1,他引:2  
全野外数字化测图的基本思想是将野外采集的各种有关地物和地貌信息转化为数字形式,通过数据接口传输给计算机进行处理,得到内容丰富的电子地图,需要时由电子计算机的图形输出设备(如显示器、绘图仪)绘出地形图或各种专题地图。  相似文献   
9.
基于海量海底地形数据的存储和可视化研究   总被引:2,自引:0,他引:2       下载免费PDF全文
针对海量海底地形数据的存储和可视化的技术难点,提出一种基于细节层次模型的处理技术。使用这种技术,可以对海底地形模型进行有效的管理。通过实验证明,使用细节层次模型技术可以对海底地形模型进行高效绘制。  相似文献   
10.
月面形貌的3维可视化算法   总被引:1,自引:0,他引:1  
基于大范围地形可视化算法研究的基础上,对平面geometry clipmaps算法进行改进,利用GPU的顶点着色器实现平面地形向球面地形的投影变换,并综合利用球面视域裁剪、球面视点控制等技术,使geometry clipmaps算法适用于球面海量地形数据的3维可视化;收集处理月球全球影像和形貌高程数据,对算法进行验证,实现月球表面形貌的实时动态3维可视化.试验表明:绘制算法可不受数据量大小的限制、绘制效率高、效果逼真,但存在两极变形较大的缺点.
Abstract:
Based on the study of visualization arithmetic of large area terrain, plane geometry clipmaps algorithm is improved. Projection transformation from plane landform to sphere landform was realized by using GPU vertex shader. In that improved algorithm, methods such as sphere vision field culling and sphere viewpoint control are used.That makes geometry clipmops algorithm more effective in 3D visualization of massive sphere terrain data. The whole moon image and DEM data are collected and disposed, which are used to verify the capability of that algorithm, realizing dynamic and real time 3D visualization of moon surface. The experiments show that the graphic algorithm isn't limited by data quantity, which is of high efficiency and reality simulation, but the two-pole distortion is serious.  相似文献   
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