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This is the second paper of a four-part series of papers on the development of a general framework for error analysis in measurement-based geographic information systems (MBGIS). In this paper, we discuss the problem of point-in-polygon analysis under randomness, i.e., with random measurement error (ME). It is well known that overlay is one of the most important operations in GIS, and point-in-polygon analysis is a basic class of overlay and query problems. Though it is a classic problem, it has, however, not been addressed appropriately. With ME in the location of the vertices of a polygon, the resulting random polygons may undergo complex changes, so that the point-in-polygon problem may become theoretically and practically ill-defined. That is, there is a possibility that we cannot answer whether a random point is inside a random polygon if the polygon is not simple and cannot form a region. For the point-in-triangle problem, however, such a case need not be considered since any triangle always forms an interior or region. To formulate the general point-in-polygon problem in a suitable way, a conditional probability mechanism is first introduced in order to accurately characterize the nature of the problem and establish the basis for further analysis. For the point-in-triangle problem, four quadratic forms in the joint coordinate vectors of a point and the vertices of the triangle are constructed. The probability model for the point-in-triangle problem is then established by the identification of signs of these quadratic form variables. Our basic idea for solving a general point-in-polygon (concave or convex) problem is to convert it into several point-in-triangle problems under a certain condition. By solving each point-in-triangle problem and summing the solutions, the probability model for a general point-in-polygon analysis is constructed. The simplicity of the algebra-based approach is that from using these quadratic forms, we can circumvent the complex geometrical relations between a random point and a random polygon (convex or concave) that one has to deal with in any geometric method when probability is computed. The theoretical arguments are substantiated by simulation experiments.This project was supported by the earmarked grant CUHK 4362/00H of the Hong Kong Research grants Council.  相似文献   
2.
Directional distance is commonly used in geographical information systems as a measure of openness. In previous works, the sweep line method and the interval tree method have been employed to evaluate the directional distances on vector maps. Both methods require rotating original maps and study points in every direction of interest. In this article, we propose a cell-based algorithm that pre-processes a map only once; that is, it subdivides the map into a group of uniform-sized cells and records each borderline of the map into the cells traversed by its corresponding line segment. Based on the pre-processing result, the neighbouring borderlines of a study point can be directly obtained through the neighbouring cells of the point, and the borderlines in a definite direction can be simply acquired through the cells traversed by the half line as well. As a result, the processing step does not need to enumerate all the borderlines of the map when determining whether a point is on a borderline or finding the nearest intersection between a half line and the borderlines. Furthermore, we implement the algorithm for determining fetch length in coastal environment. Once the pre-processing is done, the algorithm can work in a complex archipelago environment such as to calculate the fetch lengths in multiple directions, to determine the inclusion property of a point, and to deal with the singularity of a study point on a borderline.  相似文献   
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用Qi算子来描述多边形中边和连线两类矢量的方向角,归纳出由Q算子所表示的矢量方向角在识别走向时的判断规则,从而成功建立了多边形4个基本问题的新算法。实现了4个算法在几何意义上的统一,并相对传统最优算法提高了执行效率,同时还保证了高可靠性和稳定性。  相似文献   
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