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测绘学   21篇
  2013年   21篇
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1.
To test the appropriateness of area symbol design principles, this study examined eye fixations on maps that varied in three areas: quantitative or qualitative information, conventional or unconventional design, and chromatic or achromatic presentation. The conventional design of associating darker symbols with greater magnitudes on quantitative maps led to shorter fixation on the map legend, and better performance on the overall map-distribution questions from a memory questionnaire given after the maps were viewed. In contrast, the convention of using pattern or hue symbols on qualitative maps resulted in longer fixation on the map body, and poor performance on the overall map-distribution questions. Some evidence of sex difference was also reported.  相似文献   
2.
From the 1880s until the 1970s, photomechanical techniques played an important role in map making. Images created by and for photography were manipulated to form the printing image(s) from which the map was reproduced in multiple copies. After experiments in mapmaking in the 1860s, photomechanical techniques gained acceptance by the 1880s and, thereafter, increasingly dominated mapmaking until their rapid decline after the 1970s, as the shift to computers and electronic technology occurred. When they replaced earlier manual methods in the nineteenth century, photomechanical techniques caused the tools and materials of map production and the roles of personnel to change. Control over image production shifted from the printer to the cartographer as pen-and-ink drafting and associated collage techniques developed in the early 1900s, and even more so when scribing came into general use in the 1960s. Having thus assumed more direct responsibility for the end product (the printed map), the cartographer also adopted methods of predicting and controlling its appearance, such as standardized tools and materials, drafting specifications, flow charting, and color proofing. Through the faster and cheaper production of maps whose graphic presentation of information was enhanced by tonal effects and color printing, photomechanical production techniques also contributed to the growth of the map trade and of map use during the twentieth century.  相似文献   
3.
The objective of this paper is to present a spatially explicit agent-based simulation framework with a supporting software package to explore complex adaptive geographic systems. This framework is particularly suitable for modeling entities that are contextually aware, knowledge driven, and adaptive because it represents them as geographically aware intelligent agents. Fundamental advances in the explicit representation of contextual information, knowledge structures, and learning processes are needed for modeling intelligent agents situated within geographic systems. The representation of these agents requires the integration of agent-based models, machine learning, and GIS. Existing software packages for agent-based modeling, however, often provide insufficient support for this integration. The agent-based simulation package presented here is specifically designed to achieve such integration by assisting the development of agent-based models from the simulation framework. Object-oriented modeling techniques were used to implement this simulation package, which includes four modules: simulation, visualization, learning, and geoprocessing. In particular, the learning and geoprocessing modules facilitate the representation of adaptive behavior in agents within spatially explicit environments. The utility of the agent-based simulation package is illustrated using two simulation models: one of adaptive elk behavior and another of pedestrian movement. The successful design of the simulation models suggests that the modeling framework with the supporting software package is well suited to the resolution of complex adaptive geographic problems.  相似文献   
4.
Some inexpensive personal computers may be programmed to produce, at a nominal incremental cost, map projection graphics useful as educational tools. Programs have been developed to produce outline maps based on anyone of dozens of projections, in almost any aspect, at a size of up to 13.5 by 27.1 cm or 20.3 by 20.3 cm [5?by 10? in. or 8 by 8 in.]. They are printed in a dot-matrix format normally containing up to 320 by 768 dots, with alternatives of 640 by 768 or 960 by 576 dots. Available options include features such as interrupted projection, miscellaneous great or small circles, and Tissot indicatrices. The maps often require many hours to prepare, but the programs can run unattended after initial parameters have been entered.  相似文献   
5.
The automation of map design is a challenging task for both researchers and designers of spatial information systems. A main problem in automation is the quantification and formalization of the properties of the process to be automated. This article contributes to the formalization of some steps in the processes involved in map design and demonstrates how the Shannon information theory (Shannon and Weaver 1964) can be used to compute an evaluation index of a map, i.e., a parameter which measures the efficiency of the map. Throughout this article, the term "information" is mostly used in a narrow sense and the application of information theory is restricted to the syntactic level of cartographic communication. Information sources for map entropy computations are identified and elaborated on. A special class of map information sources are defined and termed "orthogonal map information sources". Further, a strategy to consider spatial properties of a map in entropy computations is presented. At the end of the article, some examples demonstrate how the channel capacity and other entropy related measures can be computed and used to control automated processes for map design or map generalization.  相似文献   
6.
Abstract

This paper aims to evaluate what effect applying residents' urban image to virtual city design (a real time virtual model of an actual city) has on wayfinding performance during 'flying-based' navigation mode. Two experiments were conducted to compare two virtual city designs using the virtual model of Tel Aviv city. One design included highlighted urban elements from the residents' urban image, while in the second design no highlighted elements were included.

The experiments proved that using the elements of the residents' urban image in a virtual city design enhances the performance of all participants in the wayfinding tasks, and especially those with a low level of spatial knowledge. Analysis of the trajectory patterns and the verbal reports of the participants during navigation showed that the urban image design facilitates a more intensive use of a position-based strategy, in addition to the path-integration wayfinding strategy, which was found to be dominant in the virtual model without the highlighted urban image elements. On the basis of these findings we propose principles for designing virtual cities from a perspective of wayfinding.  相似文献   
7.
Abstract

The first BCS President of the twenty-first century reflects on the cartography of the twentieth century and identifies those 'maps' that he believes have had significant influence on the development of the discipline during that century.  相似文献   
8.
In the recent history of cartography, atlases deserve a prominent status among cartographic products due to the variety of their thematic content, the rather friendly appearance and their utilization by a wide spectrum of users. Advances in information technology, and more specifically in geographic information systems and digital mapping, have altered the fundamental way of using maps, and thus they have a major impact on every aspect of electronic atlas design and development. Although considerable effort has been made towards the production of electronic atlases, and successful systems are available, there are still a number of factors that must be considered towards the improvement of their design and functional characteristics. This paper elaborates on those factors and suggests a specific approach toward the design and development of electronic atlases, particularly electronic statistical atlases. This approach has been used for the development of the Statistical Atlas of the European Union (STATLAS_EU), which is intended to provide a user-friendly resource for statistical analysis.  相似文献   
9.
The choice of a projection for world distributions depends on a number of considerations. Primarily this involves the properties of equivalence and conformality. But there are instances where requirements regarding the use of these mutually exclusive properties would allow a compromise projection. This article presents the mathematical basis, a construction procedure, and an analysis of area and angular deformation of one such projection, a modified van der Grinten.

Mathematical expressions are derived which are used to locate parallels and meridians. Parallels of the modified grid are straight lines located at an increasing distance from the equator. Meridians are arcs of circles intersecting the construction equator truly. Distribution of S and 2ω are shown.  相似文献   
10.
A processor to support the Spatial Data Transfer Standard (NIST 1992) is being designed. The Spatial Data Transfer Processor will support both encoding and decoding operations. The system will have five components: transfer manager, content encoder, format encoder, content decoder, and format decoder. No component will have expertise in more than one area. The system design should be used as a guide when developing software for the SDTS. NOTE: Readers should be familiar with mapping concepts described in the article “An Implementation Strategy for SDTS Encoding,” located elsewhere in this issue.  相似文献   
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