Sky models are quantitative representations of natural luminance of the sky under various atmospheric conditions. They have been used extensively in studies of architectural design for nearly a century, and more recently for rendering objects in the field of computer graphics. The objectives of this paper are to (1) describe sky models, (2) demonstrate how map designers can render terrain under various sky models in a typical geographic information system (GIS), (3) illustrate potential enhancements to terrain renderings using sky models, and (4) discuss how sky models, with their well-established standards from a different discipline, might contribute to a virtual geographic environment (VGE).
Current GIS hill-shading tools use the Lambertian assumption which can be related to a simple point light source at an infinite distance to render terrain. General sky models allow the map designer to choose from a gamut of sky models standardized by the International Commission on Illumination (CIE). We present a computer application that allows the map designer to select a general sky model and to use existing GIS tools to illuminate any terrain under that model. The application determines the orientations and weights of many discrete point light sources that, in the aggregate, approximate the illumination provided by the chosen sky model. We discuss specific enhancements to terrains that are shaded and shadowed with these general sky models, including additional detail of secondary landforms with soft shadows and more realistic shading contrasts. We also illustrate how non-directional illumination models result in renderings that lack the perceptual relief effect. Additionally, we argue that this process of creating hill-shaded visualizations of terrain with sky models shows parallels to other geo-simulations, and that basing such work on standards from the computer graphics industry shows potential for its use in VGE. 相似文献
Seismic signals consist of several typically short energy bursts, called phases, exhibiting several patterns in terms of dominant
frequency, amplitude and polarisation. We present a fast algorithm to detect the so‐called S‐phase in a three‐component seismic
signal. This new approach combines traditional S‐phase detection methods and the discrete wavelet transform.
This revised version was published online in July 2006 with corrections to the Cover Date. 相似文献
The planetary nebula populations of relatively nearby galaxies can be easily observed and provide both a distance estimate and a tool with which dynamical information can be obtained. Usually the requisite radial velocities are obtained by multi-object spectroscopy once the planetary nebulae have been located by direct imaging. Here we report on a technique for measuring planetary nebula kinematics using the double-beam ISIS spectrograph at the William Herschel Telescope in a novel slitless mode, which enables the detection and radial velocity measurements to be combined into a single step. The results on our first target, the Sab galaxy NGC 4736, allow the velocity dispersion of the stellar population in a disc galaxy to be traced out to four scalelengths for the first time and are consistent with a simple isothermal sheet model. 相似文献