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Douglas Deur 《The Professional geographer》2002,54(2):140-157
The indigenous peoples of the Northwest Coast of North America are widely believed to have been true “hunter‐fisher‐gatherers,” lacking plant cultivation of any kind. This depiction of the region's indigenous inhabitants emerged within early colonial accounts and was perpetuated within the literatures of geography, anthropology, and archaeology. Still, there is ample evidence of plant cultivation available from archival, archaeological, and ethnographic sources. In particular, the peoples of coastal British Columbia created large gardens of edible estuarine plants, using sophisticated indigenous technologies. The oversight of these practices in written representations of the region reveals consistent patterns of bias, emanating from the agendas of colonial agents and early academics alike. In turn, this bias has undermined aboriginal traditions of cultivation and indigenous land claims. 相似文献
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JiangWenping XiDaping 《中国地质大学学报(英文版)》2003,14(4):374-380
With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD). space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The objectselection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3I)-map,expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover. such interactive operation functions are explored, in this paper, as spatial query, scene editing and management of topographic 3D-map. Finally, this paper describes briefly the applications of topographic 3D-map in its related fields. 相似文献
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ABSTRACT. Media-richness theory is applied to World Wide Web sites to demonstrate how Web-page designers are using hypertext markup language to shape conceptions of place and to provide competing visions of the events that have transpired in the former Yugoslavia. We argue that Web sites vary in their interactivity, strategically, to reduce equivocality surrounding conceptions of space and territory. Media-richness theory as applied here allows the development of a heuristic to understand how Web pages communicate information about geographical entities and help to shape perceptions of place. 相似文献
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Kate Kerkin 《The Australian geographer》2004,35(2):185-192
This paper shows how a critical approach to discourse sheds light on processes of spatial re-orderings. It uses a case study of urban planning in an area of street sex work to explore the ways in which various representations of prostitution can be used to inform planning decisions. Representations of sex worker identity also expose complex spatial and social geographies and evolving processes of marginalisation and exclusion. 相似文献
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INTRODUCTIONKnowledgerepresentationandknowledgeacquisitionarekeyissuesinbuildinganexpertsystem .Theyarecloselyrelatedtothedomainproblem solvinglevelandcompetenceoftheexpertsystem .Intheknowledgeacquisitionprocess,thedomainexpertwillfirstofferandorganizepr… 相似文献
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人口空间化是提升人口统计数据空间分辨率的常用手段,现有研究多基于统计建模思想建立多源数据与统计人口的数学模型以预测格网人口。兴趣点(Point of Interest, POI)作为精细人口估算的重要数据源,通常以数量/密度型指标形式参与回归建模,该方式忽略了类型相同但个体规模不同的POI与人口之间数量关系的差异,特征均质化处理造成POI语义细节的损失,导致中心城区人口低估与远城区高估。为此,本文基于随机森林模型,提出一种顾及POI人口吸引力异质性的城市人口空间化方法。该方法在表征POI空间多尺度重要性的基础上,引入移动定位数据构建人口吸引力指标;并基于非欧式滤波修正格网人口权重,建模人口空间自相关,刻画水体等障碍物对局部空间连通性的影响。本文以武汉市为研究区域开展100 m格网验证,通过与POI密度型回归模型、公开人口数据集的对比和消融实验,展现了人口吸引力指标与权重修正的有效性。结果表明,本文方法平均绝对误差为WorldPop、GPW及对比模型的1/4~2/3,在精细人口空间化场景具有精度优势。此外,本文还讨论了移动定位数据采样率及格网粒度对建模精度的影响。 相似文献