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31.
虚拟地理环境研究进展与理论框架   总被引:3,自引:0,他引:3  
阐述虚拟地理环境的形成、发展与研究现状,并从"虚拟现实技术"与"虚拟现实"的相互关系探讨虚拟地理环境基本概念.从基本思想、系统结构、在线参与者社会组织水平、与GIS/数字地球的关系等角度,分析虚拟地理环境的特征.从数据、模型、表现以及协同4个方面,讨论了虚拟地理环境系统建设的关键技术与研究前沿.尝试建立了一个虚拟地理环境基本理论初步研究框架,认为在地理哲学思想层次应该重点研究复杂性人地系统、地理虚/实关系论、地理/遥感信息本体论,在地理/地理信息科学层次需要重点研究地理认知与思维、地理相似原理、地理计算模拟;同时讨论虚拟地理环境与面向"人"的地理信息科学、基于虚拟地理环境地理科学方法论,以及可计算人地关系的相关理论问题.  相似文献   
32.
This article explores how standards and codes for collaboration in international higher education influence the educational space of global online education and the way it functions within the context of international development aid. Firstly the article discusses the educational space of higher education and the geography of education whereby the aim is to situate global online education within the on-going discourse on standards in higher education, international development aid, and the knowledge economy. The article then examines a qualitative case study of an Internet-based masters programme attended by students from Europe and Africa. A main focus of the empirical analysis is the students’ experience of being geographically immobile while collaborating online internationally, including how this circumstance affected their motivation and participation and the benefits of the programme. In the concluding discussion it is argued that even though online collaboration among students and educational institutions is not entirely equal, common standards created a space in which positions were challenged and practices were changed over the course of online participation.  相似文献   
33.
Virtual Field Geologic Trip System (VFGTS) constructed by the technique of visualization can efficiently present geologic field information and widely used in the field of geologic education. This paper introduces the developing thinking of VFGTS and discusses the main implement processes. Building VFGTS mainly includes systemically gathering of field geological data, the building of virtual geological world, and displaying of virtual geologic world and human-computer interaction.  相似文献   
34.
王龙  万刚  黄河 《测绘工程》2015,(2):42-46
街景地图是全景图与二维在线地图的结合,它以实景作为辅助传统地图抽象描述的表达手段,提高地图的空间认知功能。街景地图为用户提供固定视点的360°自由漫游与全景图点间漫游。街景地图中全景图布设呈线状分布,点间距离短、漫游频繁,因此,漫游需保持一定的空间连续与空间纵深。文中对街景地图这一全景图漫游技术应用环境的特点进行分析,引入能够从单张照片恢复一定深度信息的TIP算法,并将其运用渲染到纹理、着色器等技术,对TIP算法实现过程进行改进,在保证一定运行效率的前提下,提高街景地图的漫游效果。  相似文献   
35.
虚拟参考站技术中对流层误差建模方法研究   总被引:9,自引:0,他引:9  
熊永良  黄丁发  丁晓利  殷海涛 《测绘学报》2006,35(2):118-121,132
大气折射误差和轨道误差是制约长距离RTK精度的主要因素。虚拟参考站技术利用多个基准站的观测数据来建立大气延迟误差和轨道误差模型,以削弱这些误差的影响。在分析测站高程对对流层延迟建模精度影响的基础上,提出7种含高程影响因子的对流层误差建模模型,并通过两个实例,分析比较这几种对流层建模模型的精度和适用条件。最后,分析和讨论建议模型用于实时动态定位的精度,得出一些有益的结论。  相似文献   
36.
通过对虚拟博物馆的构成、模式和具体应用实例进行对比分析,提出了采用全景技术、3dsmax、VrmlPad等相结合实现生态博物馆虚拟展示平台的设计方案,希冀为生态博物馆的数字化建设提供一定参考。  相似文献   
37.
Leigh Schwartz 《GeoJournal》2009,74(3):265-274
As geographers begin investigating the imaginative geographies of media spaces, attention is drawn to the landscapes of interactive media. The virtual environments of video games continue to grow in complexity and use, and questions remain as to the experience of the users of the designed environments. Focusing specifically on messages and metaphors in written representations, this paper investigates the changing experience of gamers through time and place by examining the Suikoden fantasy series. Beginning with the adaptation of the Chinese classic Shui Hu Zhuan into Suikoden in 1996, continuing to the release of Suikoden V 10 years later, the virtual environments of the Suikoden series are embedded with mythological and cultural messages about Self and Other. This paper utilizes visual and textual analysis to examine these changing representations over time and place in terms of the experience of these ideological messages by the players of this series.  相似文献   
38.
数字化博物馆是一种结合前沿技术开发的区别传统实体博物馆的综合服务信息系统。本文对目前采用的基于图形和基于图像的两种数字化博物馆构建方法进行分析比较,提出了一种室外采用三维建模、室内采用360°全景图的混合式构建方法。探讨了混合式数字化博物馆在场景漫游和场景切换方面的关键技术,设计并实现了混合式数字化博物馆的框架结构与部分功能,是数字化博物馆建设的一种新的尝试。  相似文献   
39.
Petroleum geoscientists have been using cores and well logs to study source rocks and reservoirs, however, the inherent discontinuous nature of these data cannot account for horizontal heterogeneities. Modern exploitation requires better understanding of important source rocks and reservoirs at outcrop scale. Remote sensing of outcrops is becoming a first order tool for reservoir analog studies including horizontal heterogeneities. This work used ground-based hyperspectral imaging, terrestrial laser scanning (TLS), and high-resolution photography to study a roadcut of the Boone Formation at Bella Vista, northwest Arkansas, and developed an outcrop model for reservoir analog analyses.The petroliferous Boone Formation consists of fossiliferous limestones interbedded with chert of early Mississippian age. We used remote sensing techniques to identify rock types and to collect 3D geometrical data. Mixture tuned matched filtering classification of hyperspectral data show that the outcrop is mostly limestones with interbedded chert nodules. 1315 fractures were classified according to their strata-bounding relationships, among these, larger fractures are dominantly striking in ENE – WSW directions. Fracture extraction data show that chert holds more fractures than limestones, and both vertical and horizontal heterogeneities exist in chert nodule distribution.Utilizing ground-based remote sensing, we have assembled a virtual outcrop model to extract mineral composition as well as fracture data from the model. We inferred anisotropy in vertical fracture permeability based on the dominancy of fracture orientations, the preferential distribution of fractures and distribution of chert nodules. These data are beneficial in reservoir analogs to study rock mechanics and fluid flow, and to improve well performances.  相似文献   
40.
A focussing function is a specially constructed field that focusses on to a purely downgoing pulse at a specified subsurface position upon injection into the medium. Such focussing functions are key ingredients in the Marchenko method and in its applications such as retrieving Green's functions, redatuming, imaging with multiples and synthesizing the response of virtual sources/receiver arrays at depth. In this study, we show how the focussing function and its corresponding focussed response at a specified subsurface position are heavily influenced by the aperture of the source/receiver array at the surface. We describe such effects by considering focussing functions in the context of time-domain imaging, offering explicit connections between time processing and Marchenko focussing. In particular, we show that the focussed response radiates in the direction perpendicular to the line drawn from the centre of the surface data array aperture to the focussed position in the time-imaging domain, that is, in time-migration coordinates. The corresponding direction in the Cartesian domain follows from the sum (superposition) of the time-domain direction and the directional change due to time-to-depth conversion. Therefore, the result from this study provides a better understanding of focussing functions and has implications in applications such as the construction of amplitude-preserving redatuming and imaging, where the directional dependence of the focussed response plays a key role in controlling amplitude distortions.  相似文献   
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