共查询到17条相似文献,搜索用时 109 毫秒
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本文首先指出在WinGIS系统及其他图形工具,电子地图等软件在缩放漫游方面所存在的问题,在此基础上提出了一种使用地理逻辑窗口对地图进行动态裁剪与动画式显示并顾及多尺度与地图综合的缩放漫游方法,从而可以快速而稳定地对跨图幅地图进行了无级缩放和自由漫游。 相似文献
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针对疫情地图对街道小区层级疫情信息表达的详细程度不足、用户体验感不够友好等问题,提出了市级尺度疫情电子地图的设计和制作方法,主要展现不同疫情阶段地市级、街道小区层级的疫情情况.在设计中重点考虑用户需求的变化及其用图体验,深入研究了市级尺度疫情电子地图的底图设计、表示内容设计和静动态显示设计的方法.并以河南省郑州、信阳、... 相似文献
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《测绘与空间地理信息》2020,(8)
随着中国与海上丝绸之路沿线国家合作的深入,越来越多的国家特色专题内容被引入地图。本文将增强现实技术应用到《海上丝绸之路》地图设计,使用Unity开发引擎和Vuforia SDK,研究并实现了交互式的地图虚拟信息APP开发。使用智能手机实时扫描地图,虚拟展示3D动画或图文,通过点击、缩放等交互方式扩展地图内容,提高地图的信息容量。 相似文献
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《制图学和地理信息科学》2013,40(3):141-150
Animation is an important method of communicating information that lends itself to cartographic display. Cartographers may be delinquent in their utilization of this technique. Meteorologists, medical researchers, and physical scientists, employing mini-, mainframe, and supercomputers, are creating today's most sophisticated animated maps and continue to develop high-quality systems for data display. Though today's cartographers are concerned with the geometric accuracy and computer automation of their map products, they may be overlooking current developments in spatiotemporal display within other disciplines. Creating a method to bridge the current animation gap between cartography and these disciplines has been the primary goal of this research. Since personal computers are the platforms most commonly available to cartographers, development of animated cartographic displays is feasible with this technology. As a result of this research, an interactive microcomputer-based animated map of U.S. surface temperatures was designed to help understand the rapid climatic change occurring during the 20th century. 相似文献
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ABSTRACTAnimations have become a frequently utilized illustration technique on maps but changes in their graphical loading remain understudied in empirical geovisualization and cartographic research. Animated streamlets have gained attention as an illustrative animation technique and have become popular on widely viewed maps. We conducted an experiment to investigate how altering four major animation parameters of animated streamlets affects people’s reading performance of field maxima on vector fields. The study involved 73 participants who performed reaction-time tasks on pointing maxima on vector field stimuli. Reaction times and correctness of answers changed surprisingly little between visually different animations, with only a few occasional statistical significances. The results suggest that motion of animated streamlets is such a strong visual cue that altering graphical parameters makes only little difference when searching for the maxima. This leads to the conclusion that, for this kind of a task, animated streamlets on maps can be designed relatively freely in graphical terms and their style fitted to other contents of the map. In the broader visual and geovisual analytics context, the results can lead to more generally hypothesizing that graphical loading of animations with continuous motion flux could be altered without severely affecting their communicative power. 相似文献
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The main focus of this paper is the effectiveness of dynamic point symbols in the presentation of quantitative data. Such symbols are of particular use in the design of animated maps and computer games. The authors examine three existing techniques of using dynamic point symbols to present quantitative data: blinking, pulsation, and rotation. The aim of the study is to compare their effectiveness with that of classical cartographic animation techniques. The results of the study show that in animated map design, dynamic point symbols might be used to present not only qualitative but also quantitative data with comparable effectiveness. The results may serve as the basis for designing dynamic point symbols to be as effective as the classical techniques used in animated cartography. 相似文献
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《制图学和地理信息科学》2013,40(4):221-229
Predictions of the 1960s about the computer's potential to change cartography are finally being fulfilled. Dynamic maps for vehicle navigation, interactive cartographic/statistical tools, and map animation are being investigated actively. As these new environments for mapping become available, we must reevaluate past questions about transformations from reality to data and data to map. In this paper, we consider these transformation questions in the context of statistical map animation. The issues discussed were raised in producing a “map movie” depicting the spread of acquired immune deficiency syndrome (AIDS) over time. Jenks' data model concept is used as the basis for a typology of data models representing phenomena typically depicted by enumeration unit data. The typology is then used to evaluate symbolization decisions for AIDS incidence maps. Implications for symbol selection imposed by dynamic rather than static maps are considered, as are technical issues involved in producing the animation on a microcomputer platform. A hybrid symbolization method that we have termed the “chorodot” is suggested as a way to meet the constraints on symbolization imposed by animation and to represent the appropriate data model for AIDS incidence. 相似文献
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《The Cartographic journal》2013,50(4):313-320
AbstractThe potential of unclassed animated choropleth maps as a solution to false patterns of geographic change arising from data classification is investigated. Old concerns about unclassed choropleth maps may be mitigated through map interactivity that offers four advantages over traditional data legends, and previous insights from testing static choropleth maps do not necessarily translate to animated cartography. Data from user testing revealed unclassed animated choropleth maps neither help nor hurt the ability of map readers to understand patterns of geographic change. However, the unclassed map (1) appeared 'less jumpy' to participants and was perceived to run at a slower pace (despite running at the same number of frames per second), and (2) subtle geographic shifts (e.g., seasonal unemployment cycles) were more readily noticed on the unclassed maps. Preliminary results also suggest classed data emphasise stability over time – while their unclassed counterparts improve our ability to see changes. This paper also outlines animated simultaneous contrast as a new perceptual issue in the creation of animated choropleth maps. 相似文献
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《The Cartographic journal》2013,50(4):292-303
AbstractThe presentation of graphics and maps on the Internet has led to the development of several new techniques. The use of dynamics and animations in maps has increased, and new types of applications are emerging frequently. Recently, several map providers on the web have introduced zooming in maps as an animated operation. In this paper, we look closer into how the animated zoom is perceived by participants in an experiment, and compare these observations with a corresponding test where the map scale is changed in more abrupt steps. The results indicate significant preference for the animated zoom. The experiment itself is carried out through the World Wide Web and all the participants made their contribution from their own computers. 相似文献
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《制图学和地理信息科学》2013,40(4):201-214
Scientists visualize data for a range of purposes, from exploring unfamiliar data sets to communicating insights revealed by visual analyses. As the supply of numerical environmental data has increased, so has the need for effective visual methods, especially for exploratory data analysis. Map animation is particularly attractive to earth system scientists who typically study large spatio-temporal data sets. In addition to the "visual variables" of static maps, animated maps are composed of three basic design elements or "dynamic variables"–scene duration, rate of change between scenes, and scene order. The dynamic variables can be used to emphasize the location of a phenomenon, emphasize its attributes, or visualize change in its spatial, temporal, and attribute dimensions. In combination with static maps, graphs, diagrams, images, and sound, animation enhances analysts' ability to express data in a variety of complementary forms. 相似文献