共查询到20条相似文献,搜索用时 31 毫秒
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In this paper a review on current research on 3DCM is presented, and an alternative approach by integrating the concepts and techniques of object-oriented method and Computer Aided Design (CAD) is suggested. Through the approach urban spatial entities as objects are extracted, which are represented with primary 3D elements (node, edge, face and body) and their combinations. In the light of the concept of object, the method supports the multiple representation of Level of Details (LOD). More importantly, topological relationships between objects are described so that 3D topological operations can be implemented. 相似文献
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面向目标的栅格矢量一体化三维数据模型 总被引:1,自引:0,他引:1
首先对现有的三维空间数据模型进行了讨论 ,分析了栅格、矢量和混合数据模型的特点 ,提出了一种面向目标的栅格矢量一体化数据模型。该模型将栅格数据以矢量方式进行组织 ,从而同时具有矢量和栅格数据模型的优点 ,也克服了目前普遍应用的混合模型所存在的缺点。还提出了一种三维空间的三级栅格划分和行次序编码方法。该方法存储空间小 ,便于快速索引和计算。最后 ,给出了具体的数据结构 相似文献
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基于几何元素的三维景观实体建模研究 总被引:1,自引:0,他引:1
在分析已有国内外研究成果的基础上 ,提出了基于几何元素的 3DCM空间数据模型。实验证明 ,该模型能较精确地表达 3DCM中各类景观实体及其空间关系。 相似文献
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中国大陆岩石GPS平台Geo TransGIS的设计与实现 总被引:2,自引:0,他引:2
在中国大陆岩石圈地理信息系统研究过程中,提出了一种工具型二维地理信息系统和二三维地理信息系统地功能模块的设计思路,探讨了了面向对象方法,面向对象数据模型,面向对象数据库、无缝集成、开放式数据库互联技术在理信息系统研制中的运用;并用实例证明了此设计方法的可行性和实用性。 相似文献
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基于左右正射影像的三维量测方法的研究 总被引:2,自引:1,他引:2
介绍了利用左右正射影像上高层建筑物存留的投影差,形成立体,在正射影像立体观察的环境下,推导出一套对地物进行三维量测的公式。实验表明,该公式严密准确,不仅可以使用户直观地检查DEM的正确与否,而且可以实时地获取地物的三维坐标,以大大减少用户对于向量的需求。 相似文献
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面向地质建模的三维体元拓扑数据模型研究 总被引:27,自引:0,他引:27
在对地质对象的基本特征和计算机三维地质建模的基本要求进行讨论的基础上,提出了面向对象的三维体元拓扑数据模型。在该数据模型中,用面向对象的方法将地质对象抽象为点、线、面、体,体类又进一步划分为复合体、复杂体、简单体和体元四类。对所有对象类设计了12种拓扑关系和相应的数据结构。 相似文献
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GIS中面向对象时空数据模型 总被引:105,自引:4,他引:105
由于当前的地理信息系统软件难以处理时态现象,时态数据模型已忧为GIS领域的一个研究热点。许多学者提出了多种时态数据模型。本文作者在提出了矢量栅格一体化的面向对象数据模型之后,再一次对时态问题进行了分析研究,净面向对象的数据模型扩充到时间维。有三种方法表达空间对象的历史变化。第一种是将版本信息记录在关系表上;第二种是将版本信息标记在记录上;第三种是将版本信息标记在属性上。本文采用面向对象的方法,将版 相似文献
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虚实融合技术是视频增强三维虚拟地理场景的关键环节之一,对提高真实沉浸式视觉体验具有重要作用。现有基于视频投影的虚实融合方法,在三维场景动态更新时,通常需要对用户视角下新场景内所有渲染对象进行遍历,来筛选出摄像头范围内需融合的对象,导致融合过程耗时长、效率不高。本文提出一种顾及拓扑关系的多路视频与三维GIS场景融合的对象快速确定方法。首先对三维场景视锥体内视频对象集渲染对象动态建立拓扑网络模型;然后基于拓扑网络模型建立视频与渲染对象的拓扑关系,完成融合对象的快速确定及融合渲染;最后利用滕州市三维场景进行了验证。试验结果表明,本文提出的方法在视频与三维GIS场景融合时,整体耗时少、效率高,极大地降低了融合的计算代价,具有良好的可行性及稳健性。 相似文献
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GIS中三维模型的设计 总被引:46,自引:4,他引:46
研究了三维GIS中的空间信息传输模式 ,探讨了平面地图符号与三维模型的区别与联系 ,阐述了三维模型的确立、定位、简化描述和逻辑性设计 相似文献
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一种面向GIS的时空索引方法 总被引:1,自引:1,他引:1
对时空索引的技术要求进行了说明,分析了目前的时空索引方法及其局限性,提出了基于最小限定盒的时空索引结构——STB树,并对其运算算法进行了描述。 相似文献
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We propose an automatic and robust approach to detect, segment and classify urban objects from 3D point clouds. Processing is carried out using elevation images and the result is reprojected onto the 3D point cloud. First, the ground is segmented and objects are detected as discontinuities on the ground. Then, connected objects are segmented using a watershed approach. Finally, objects are classified using SVM with geometrical and contextual features. Our methodology is evaluated on databases from Ohio (USA) and Paris (France). In the former, our method detects 98% of the objects, 78% of them are correctly segmented and 82% of the well-segmented objects are correctly classified. In the latter, our method leads to an improvement of about 15% on the classification step with respect to previous works. Quantitative results prove that our method not only provides a good performance but is also faster than other works reported in the literature. 相似文献
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Fuzziness is an internal property of spatial objects.How to model fuzziness of a spatial object is a main task of next generation GIS.This paper proposes basic fuzzy spatial object types based on fuzzy topology.These object types are the natural extension of current nonfuzzy spatial object types.A fuzzy cell complex structure is defined for modeling fuzzy regions,lines and points.Furthermore,fuzzy topological relations between these fuzzy spatial objects are formalized based on the 9intersection approach.This model can be implemented for GIS applications due to its scientific theory basis. 相似文献
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Several different strategies of 3D modeling are adopted for different kinds of manmade objects. Firstly, for those mammade objects with regular structure, if 2D information is available and elevation information can be obtained conveniently, then 3D modeling of them can be executed directly. Secondly, for those mammade objects with complicated structure comparatively and related stereo images pair can be acquired, in the light of topology-based 3D model we finish 3D modeling of them by integrating automatic and semi-automatic object extraction. Thirdly, for the most complicated objects whose geometrical information cannot be got from stereo images pair completely, we turn to topological 3D model based on CAD. 相似文献
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Exactly capturing three dimensional (3D) motion information of an object is an essential and important task in computer vision, and is also one of the most difficult problems. In this paper, a binocular vision system and a method for determining 3D motion parameters of an object from binocular sequence images are introduced. The main steps include camera calibration, the matching of motion and stereo images, 3D feature point correspondences and resolving the motion parameters. Finally, the experimental results of acquiring the motion parameters of the objects with uniform velocity and acceleration in the straight line based on the real binocular sequence images by the mentioned method are presented. 相似文献
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SHAOZhenfeng LIDeren CHENGQimin 《地球空间信息科学学报》2004,7(1):67-71
Several different strategies of 3D modeling are adopted for different kinds of manmade objects. Firstly, for those manmade objects with regular structure, if 2D information is available and elevation information can be obtained conveniently, then 3D modeling of them can be executed directly. Secondly, for those manmade objects with complicated structure comparatively and related stereo images pair can be acquired, in the light of topology-based 3D model we finish 3D modeling of them by integrating automatic and semi-automatic object extraction. Thirdly, for the most complicated objects whose geometrical information cannot be got from stereo images pair completely, we turn to topological 3D model based on CAD. 相似文献