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三维城市模型的研究与实践(英文) 总被引:3,自引:0,他引:3
The way we interact with spatial data has been changed from 2D map to 3D Virtual Geographic Environment (VGE). Three-dimensional
representations of geographic information on a computer are known as VGE, and in particular 3D city models provide an efficient
way to integrate massive, heterogenous geospatial information and georeferenced information in urban areas. 3D city modeling
(3DCM) is an active research and practice topic in distinct application areas. This paper introduces different modeling paradigms
employed in 3D GIS, virtual environment, and AEC/FM. Up-to-date 3DCM technologies are evolving into a data integration and
collaborative approach to represent the full spatial coverage of a city, to model both aboveground and underground, outdoor
and indoor environments including man-made objects and natural features with 3D geometry, appearance, topology and semantics.
Supported by the National Natural Science Foundation of China ( No. 40871212, No. 40671158), the Leading Academic Discipline
Project of Shanghai Educational Committee( No.J50104). 相似文献
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HOUEnke WULixin WUYuhua JUTianyi 《地球空间信息科学学报》2005,8(2):122-127
On the study of the basic characteristics of geological objects and the special requirement for computing 3D geological model, this paper gives an object-oriented 3D topologic data model. In this model, the geological objects are divided into four object classes: point, line, area and volume. The volume class is further divided into four subclasses., the composite volume, the complex volume, the simple volume and the component. Twelve kinds of topological relations and the related data structures are designed for the geological objects. 相似文献
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On the study of the basic characteristics of geological objects and the special requirement for computing 3D geological model, this paper gives an object-oriented 3D topologic data model. In this model, the geological objects are divided into four object classes: point, line, area and volume. The volume class is further divided into four subclasses: the composite volume, the complex volume, the simple volume and the component. Twelve kinds of topological relations and the related data structures are designed for the geological objects. 相似文献
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随着三维GIS技术的不断创新,与其相关的行业应用、尤其是客户端应用得到飞速发展。目前,市场上提供的各种三维GIS开发平台大多是基于C/C++/语言,存在着学习门槛高,项目周期长和开发成本高等诸多问题。如何构建轻量级三维GIS客户端,帮助用户快速搭建界面美观、交互良好的三维应用将是一个急需解决的问题。本文通过对Flash三维技术的研究,结合Flash三维技术特性和客户端GIS各自的特点,探讨如何构建基于Flash的三维GIS客户端开发平台:内容包括实现3D模式的地图显示和浏览,模型的加载和优化,GIS服务对接和数据展示,以及粒子系统、三维符号、光照和室内视角转换等其他辅助功能,最后介绍此三维GIS开发平台在某些可以预见领域的用途和带来的价值。 相似文献
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针对传统的基于三维GIS和CAD三维建模技术存在人工干预多、建模速度慢、成本高,不适用于大规模城市三维建模等问题,基于激光点云数据建模技术无法直接获取刚性模型纹理,建模成本高等问题,对目前应用较为广泛的基于倾斜影像三维建模技术的技术要点进了研究。该技术以倾斜多视影像为基础,借助于多视影像特征提取与定向技术、密集匹配与三维重建技术、纹理贴图技术进行三维建模。该方法综合运用计算机视觉技术、摄影测量技术,在保证三维模型定位精度高、纹理细节好的同时,节省人力物力,适用于大规模城市三维建模。 相似文献
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Transect-based three-dimensional road modeling and visualization 总被引:3,自引:0,他引:3
LIQingquan TANGLuliang ZUOXiaoqing LIHanwu 《地球空间信息科学学报》2004,7(1):14-17
On the basis of the study on road elements and the existing three-dimensional road data models, this paper puts forward the transect-based road modeling, resolves the modeling of the simplest road with two road transects, and fulfils the visualization of the road. OpenGL is applied as the tool of visualization. The map texture technology, LOD algorithm and dynamic multi-differentiating texture technology are of benefit to the construction of 3D road GIS, and improve the speed of roaming and effective visualization. This paper also disusses the combination of 2D digitall road map and 3D road scene, and the dynamic response between them. Finally, on the basis of the research on the transect-based road model, this paper develops the three-dimen-sional road geographic information system called virtual road ( VRoad ), which not only supplies road designers with a set of tool which can turn the designed 2D road data into 3D road and the high road assistant function area in computer, but also supplies the road management with a set of tool which can realize the road real time and interactive roaming, high-efficiency management. 相似文献
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GoogleSketchUp与IMAGIS在校园三维可视化建模中的应用 总被引:1,自引:0,他引:1
基于三维GIS技术、GoogleSketchUp和IMAGIS软件平台,利用CAD底图、影像等数据实施学校三维景观建模,以生成校园三维可视化虚拟景观。分析两种软件的建模流程及其相关问题,对于三维GIS平台选择及其操作具有借鉴意义。 相似文献
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郭子敏 《测绘与空间地理信息》2014,(5):145-146
简要介绍了大庆市城市三维建模工作,在伟景行三维基础平台软件的基础上,开发建设了大庆市三维仿真系统,阐述了在建设中需要做好的其他事项。 相似文献
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校园三维景观建模及其飞行漫游的实现 总被引:6,自引:0,他引:6
三维景观建模技术是地理信息系统的重要发展领域。文中以AutoCAD格式的施工设计图为基础,利用三维可视地理信息系统软件IMAGIS 2.3,通过数据的预处理、三维建模、纹理映射,建立了福建师范大学新校区理工楼群模型,并就有关技术问题进行了讨论。 相似文献
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以二隆基高速滑坡为研究对象,通过10m分辨率的数字高程模型(digitalelevationmodel,DEM)来构建真实的滑坡三维地质模型,并使用FLUENT软件对滑坡进行全过程的三维数值模拟。研究结果表明:①模拟的运动特征:整个滑坡的运动时间为8s,在运动到2s时滑坡的前缘已经冲出剪出口到达国道三号高速公路的南下线三车道道路;4s时,滑坡已经抵达公路对面边坡,加速度在慢慢减小;6s时,滑坡速度达到最大;8s时,滑坡的运动距离到达130m,比较稳定。②模拟的堆积厚度特征:在启动的时候,厚度主要分布在中前部,并随着碎屑流的运动不断地向后移,到4s以后,受到对面的边坡阻挡,前缘速度降低,厚度又重新转移到了中前部位置。滑坡体的最大厚度在33m左右,平均厚度在16m左右。 相似文献
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从3D GIS的需求出发,实现了一种适合在大区域范围内仿真不规则河道中水流的方法。该方法综合研究了在大区域环境下仿真水流的LOD方案、场景数据组织与调度、水面建模方法以及水面反射、波浪、动态高光等现象的模拟方法。在金沙江下游梯级水电站水文泥沙数据库及信息管理分析系统中的应用证明了该方法的可行性。 相似文献
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选取中国泥石流多发区白龙江流域武都段作为研究区,在对该区域泥石流堆积扇的形态特征和堆积范围进行实地调绘的基础上,利用高分辨率影像(SPOT)进行目视解译,获得研究区部分泥石流堆积扇和非泥石流堆积区的分布范围,将其作为已知样本区。利用该区域多光谱遥感影像(ASTER)和数字高程模型(DEM),提取包含波段比和主分量的几十种特征指标。通过运用方差分析和聚类分析等方法对各指标进行分析计算,选取对区别泥石流堆积扇最具显著意义的指标进行输入,进而采用基于像元的分类方法识别泥石流堆积扇。得到如下结论:SPOT与ASTER融合影像的波段比、主分量指标可以有效地突出土壤岩石中的矿物成分,对泥石流堆积扇的识别具有显著意义;利用筛选出的遥感指标和地形指标作为输入,进行监督分类识别泥石流堆积扇,能够有效地将遥感指标和地形指标相结合,提取的堆积扇覆盖范围与实际情况较为接近。 相似文献
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