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WANG Yanbing WU Lixin SHI Wenzhong 《地球空间信息科学学报》2007,10(3):208-212
Constrained Delaunay triangulated irregular network is one kind of dynamic data structures used in geosciences. The research on point and edges insertion in CD-TIN is the basis of its application. Comparing with the algorithms of points and constrained edge insertion, there are very a few researches on constrained edge deletion in CD-TIN. Based on the analysis of the polymorphism of constrained edge, virtual points are used to describe the intersection of constrained edges. A new algorithm is presented, called as influence domain retriangulating for virtual point (IDRVP), to delete constrained edges with virtual points. The algorithm is complete in topology. Finally, the algorithm is tested by some applications cases. 相似文献
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基于虚点影响域重构的CD-TIN约束线删除算法 总被引:2,自引:0,他引:2
根据CDTIN中约束线的多态性,提出了利用虚点描述约束线交叉的情况,并用虚点影响域重构算法(influence domain retriangulating for virtual point,IDRVP)来解决CDTIN约束线删除操作中的约束线交叉问题,确保了CDTIN的拓扑完备性,并对算法进行了验证。 相似文献
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为了提高倾斜影像密集匹配点云滤波算法在地形复杂场景的精度、效率及自适应性,针对传统的布料模拟滤波算法的不足,本文提出了一种基于虚拟格网分类的布料模拟滤波方法。该方法首先构建带有缓冲区的虚拟格网;然后将虚拟格网按其范围内的点云坡度划分为平地、缓坡、陡坡3种类型;最后针对不同类型的虚拟格网,使用相应的布料参数进行布料模拟滤波,从而实现倾斜影像匹配点云在地形复杂场景中的点云滤波,与单一参数的布料模拟滤波进行对比试验。结果表明,基于虚拟格网分类的布料模拟滤波方法结果更接近于目视解译,该方法适合混合地形滤波。 相似文献
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对测图控制网中的102个图根控制点,先采用全站仪三维导线方法进行测量,再选择其中具有位置代表性的57个点进行GPS RTK测量.将57个图根控制点按所处的位置进行分类,以全站仪导线测量的成果作为标准值进行两套成果的对比,分析图根控制点位置选择对GPS RTK测量结果的影响.对比分析的结果和结论直接指导生产实际,对其它工... 相似文献
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This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-net-work (TIN)-based range image interpolation; mathematical-morphology (MM)-based range image filtering, feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computergraphics (CG)-based visualization and animation of geographic virtual reality environment. 相似文献
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DUJie CHENXiaoyong FumioYamazaki 《地球空间信息科学学报》2003,6(3):37-42
This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scan-ning data by a set of algorithms and methods that were developed to auto-matically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the inter-pretation and modeling of laser scanner data include triangulated-irregular-net- work (TIN)-based range image inter- polation; mathematical-morphology (MM)-based range image filtering,feature extraction and range image segmentation, feature generalization and optimization, 3D objects recon-struction and modeling; computer-graphics (CG)-based visualization and animation of geographic virtual reality environment. 相似文献
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针对无人机倾斜摄影技术受遮挡影响较大和难以穿透植被茂密地区的问题,本文提出了城市复杂地形环境下倾斜模型结合LiDAR点云进行小区域大比例尺数字地形图的更新方法。首先采用五镜头六旋翼无人机分别以垂直和平行主要建筑物楼群方向进行2次全区域拍摄,以及无人机机载激光雷达全区域采集点云,并对高度不足10 m的别墅区进行单镜头低空补飞。然后融合倾斜影像点云与机载激光点云建模,经过3种建模方案对比,融合建模的倾斜三维模型的位置精度和模型质量均最优。最后基于此模型进行测图。精度评定结果表明,城市复杂地形环境下在飞行方案和像控点布设合理的情况下,通过倾斜三维模型采集的数字地形图的平面和高程精度完全满足并优于深圳市1∶1000数字地形图动态更新的精度指标。 相似文献
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基于MDL复合动态技术的依比例尺线状符号实现 总被引:1,自引:0,他引:1
本文介绍了MicroStation自定义线型的特点和不足,针对地图制图中依比例尺线状要素符号表达的难题,提出了基于MDL复合动态技术的编程解决方法,并通过实例验证了此方法。 相似文献
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采石场开采量计算,由于传统测量方法存在获取数据量少、精度低、复杂地形获取数据困难等问题,利用激光点云数据计算采石场开采量具有重要的研究意义。选择李庄采石场作为研究对象,利用徕卡C10获取点云数据,运用Cyclone软件对点云数据进行预处理,Geomagic软件对预处理数据进行精简。采用Cyclone,HD-3LS-SCENE,CASS软件对开采量分别进行计算,详细对比分析计算结果。研究结果表明:三种软件可满足工程需要。Cyclone软件计算精度最高,CASS软件操作快捷方便。根据软件多种性能指标的对比研究,确定采石场开采量行之有效的计算方法。 相似文献
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针对古建筑BIM各种信息模型中几何模型构建的问题,提出应用三维激光点云数据和CloudWorx软件进行建模的方法。应用Cyclone软件对点云数据进行去噪、配准,按构件进行分割;应用CloudWorx软件进行模型的构建。研究古建筑的瓦片、柱体、梁、墙体、围栏等构件的建模方法,通过模型合并生成古建筑的整体几何模型。 相似文献
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Oscar Martinez-Rubi Maurice de Kleijn Stefan Verhoeven Niels Drost Jisk Attema Maarten van Meersbergen 《International Journal of Digital Earth》2016,9(12):1135-1152
This article discusses the use of 3D technologies in digital earth applications (DEAs) to study complex sites. These are large areas containing objects with heterogeneous shapes and semantic information. The study proposes that DEAs should be modular, have multi-tier architectures, and be developed as Free and Open Source Software if possible. In DEAs requiring high reliability in the 3D measurements, point clouds are proposed as basis for the 3D Digital digital earth representation. For the development of DEAs, we propose to follow a workflow with four components: data acquisition and processing, data management, data analysis and data visualization. For every component, technological challenges of using 3D technologies are identified and solutions applied for a case study are presented. The case study is a modular 3D DEA developed for the archaeological project Mapping the Via Appia. The 3D DEA allows archaeologists to virtually analyze a complex study area. 相似文献
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