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1.
光照模型是地貌晕渲图能够在2维平面获得地貌3维立体形态的主要原因。在计算机图形学的基础上,推导了基于数字高程模型的晕渲光照模型计算公式;通过对相关文献公式的分析,指出了数字地貌晕渲采用的光照模型与传统地貌晕渲几何光学原理的关系;并对该模型下地表灰度值的计算与变化进行了分析研究。  相似文献   

2.
《The Cartographic journal》2013,50(3):195-197
Abstract

A novel method called multidirectional visibility index (MVI) has been developed and verified. The MVI improves standard cartographic analytical shading with a number of enhancements to topographic detail and prominent structures, i.e. the portrayal of flat areas in lighter tones, the accentuation of morphologic edges, and the multiscale visualisation of morphologic terrain features. The procedure requires a digital elevation model (DEM) and involves the following steps: visibility mask computation; the respective multidirectional altering of the azimuth and elevation angle; the generation of continuous grid MVIs that indicate upper/lower views, quasi-slope, and relative relief; and an appropriate visualisation of the relevant MVI as a standalone technique or in combination with standard hill-shaded relief. The modelling parameters are robust and therefore highly adaptive to different landforms.  相似文献   

3.
光照模型是影响数字地貌晕渲的一个关键因素。在参照传统晕渲着色规则的基础上,结合数字地貌晕渲的投影方式及视点、光源的设置方法,从理论上分析了Lambert漫反射模型、基于坡向光照模型的特征;分别利用规则物体和地形数据对这两种光照模型所产生的效果进行了实验和对比;结果表明漫反射模型更适合起伏较平缓地区的晕渲,基于坡向的光照模型更能突出山体的起伏特征。最后结合理论分析讨论了产生这种实验结果的原因并提出了3点改进意见。  相似文献   

4.
《The Cartographic journal》2013,50(4):291-296
Abstract

Manual shading, traditionally produced manually by specifically trained cartographers, is still considered superior to automatic methods, particularly for mountainous landscapes. However, manual shading is time-consuming and its results depend on the cartographer and as such difficult to replicate consistently. For this reason there is a need to create an automatic method to standardize its results. A crucial aspect of manual shading is the continuous change of light direction (azimuth) and angle (zenith) in order to better highlight discrete landforms. Automatic hillshading algorithms, widely available in many geographic information systems (GIS) applications, do not provide this feature. This may cause the resulting shaded relief to appear flat in some areas, particularly in areas where the light source is parallel to the mountain ridge. In this work we present a GIS tool to enhance the visual quality of hillshading. We developed a technique based on clustering aspect to provide a seamless change of lighting throughout the scene. We also provide tools to change the light zenith according to either elevation or slope. This way the cartographer has more room for customizing the shaded relief representation. Moreover, the method is completely automatic and this guarantees consistent and reproducible results. This method has been embedded into an ArcGIS toolbox.  相似文献   

5.
晕渲图是一种表现地貌地势的常见手段。在1∶50 000核心要素数据生成大范围的DEM和晕渲图的处理过程中,使用Python语言处理数据可以使数据处理效率得到极大的提高。  相似文献   

6.
Abstract

Choosing effective colour schemes for thematic maps is surprisingly difficult. ColorBrewer is an online tool designed to take some of the guesswork out of this process by helping users select appropriate colour schemes for their specific mapping needs by considering: the number of data classes; the nature of their data (matched with sequential, diverging and qualitative schemes); and the end-use environment for the map (e.g., CRT, LCD, printed, projected, photocopied). ColorBrewer contains 'learn more' tutorials to help guide users, prompts them to test-drive colour schemes as both map and legend, and provides output in five colour specification systems.  相似文献   

7.
ABSTRACT

Aerial perspective is an essential design principle for shaded relief that emphasizes high elevation terrain using strong luminance contrast and low elevations with low contrast. Aerial perspective results in a more expressive shaded relief and helps the reader to understand the structure of a landscape more easily. We introduce a simple yet effective method for adding aerial perspective to shaded relief that is easy to control by the mapmaker.  相似文献   

8.
《The Cartographic journal》2013,50(1):107-108
Abstract

Manual airbrushed hill shading has often been viewed as a rather crude and ineffective way of portraying relief relying to a large extent on the ability of the cartographer to visualize the landscape whilst having the dexterity to handle a seemingly uncontrollable spraying machine. This paper discusses the benefits and disadvantages of the manual process, the impact digital technology has had on it, and briefly reviews tools and equipment used in relief map production.  相似文献   

9.
ABSTRACT

A fractional vegetation cover (FVC) estimation method incorporating a vegetation growth model and a radiative transfer model was previously developed, which was suitable for FVC estimation in homogeneous areas because the finer-resolution pixels corresponding to one coarse-resolution FVC pixel were all assumed to have the same vegetation growth model. However, this assumption does not hold over heterogeneous areas, meaning that the method cannot be applied to large regions. Therefore, this study proposes a finer spatial resolution FVC estimation method applicable to heterogeneous areas using Landsat 8 Operational Land Imager reflectance data and Global LAnd Surface Satellite (GLASS) FVC product. The FVC product was first decomposed according to the normalized difference vegetation index from the Landsat 8 OLI data. Then, independent dynamic vegetation models were built for each finer-resolution pixel. Finally, the dynamic vegetation model and a radiative transfer model were combined to estimate FVC at the Landsat 8 scale. Validation results indicated that the proposed method (R2?=?0.7757, RMSE?=?0.0881) performed better than either the previous method (R2?=?0.7038, RMSE?=?0.1125) or a commonly used method involving look-up table inversions of the PROSAIL model (R2?=?0.7457, RMSE?=?0.1249).  相似文献   

10.
地貌晕渲中光源使用方法与用色规则的研究   总被引:2,自引:1,他引:2  
研究了设计彩色地貌晕渲图的交互式人机协同方法,并着重对晕渲中灰度值和色彩的调整方法进行改进和试验。试验表明,利用该方法制作的彩色地貌晕渲效果比单光源彩色地貌晕渲有较大的改善。  相似文献   

11.
Abstract

Most maps which depict the earth's relief do not convey information about the colour or texture of the earth's surface. Ways of embodying these additional elements into hill-shaded maps are proposed by the Senior Lecturer in Geodesy, Israel Institute of Technology (Technion).  相似文献   

12.
Abstract

Geographically weighted regression (GWR) is a local spatial statistical technique for exploring spatial nonstationarity. Previous approaches to mapping the results of GWR have primarily employed an equal step classification and sequential no-hue colour scheme for choropleth mapping of parameter estimates. This cartographic approach may hinder the exploration of spatial nonstationarity by inadequately illustrating the spatial distribution of the sign, magnitude, and significance of the influence of each explanatory variable on the dependent variable. Approaches for improving mapping of the results of GWR are illustrated using a case study analysis of population density–median home value relationships in Philadelphia, Pennsylvania, USA. These approaches employ data classification schemes informed by the (nonspatial) data distribution, diverging colour schemes, and bivariate choropleth mapping.  相似文献   

13.
从理论和实验两个方面分析了数字地貌晕渲中Lambert漫反射光照模型和基于坡向光照模型的优缺点,讨论了其中的原因,据此提出一种面向坡度、坡向及高程的光照模型,利用一个坡度随高程逐渐变化的二十四棱锥体和两种不同特征的地形数据对该模型进行了实验,结果表明该模型能够有效克服Lambert漫反射光照模型和基于坡向光照模型的缺点。  相似文献   

14.
Scree Representation on Topographic Maps   总被引:1,自引:0,他引:1  
Abstract

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Scree patterns are an important element of mountain maps in Swiss style. The size and density of scree dots vary with the exposition towards a source of illumination, which makes the dots extremely labour intensive to map without specialized algorithms. This paper identifies design principles for the symbolisation of scree fields on mountain slopes and presents a digital method for the quick placement of dot symbols requiring only minimal interventions by a cartographer. When digitally produced scree is combined with a shaded relief and a rock drawing, the terrain appears as a continuous three-dimensional surface to the reader. The described method is implemented in Scree Painter, a specialized free open-source software application. Scree patterns produced with Scree Painter match the quality standards of manually generated scree representations.  相似文献   

15.
传统的卫星影像地图的编制大多采用影像加文字的方法,因而图面繁杂且识图困难.本文利用滇池治理工程对入滇河道的普查探测数据及滇池流域的基础测绘数据,结合先进的正射影像处理技术和DEM数据晕渲分层设色技巧,特别给出一种使用地貌晕渲和卫星影像数据融合来表示山脉地形方法,编制出视觉上更具美感及视觉冲击力的三维专题影象地图,成果为...  相似文献   

16.
Abstract

Hachuring is a classic method of cartographic relief presentation that origins from perspective sketching of the surface. Hachuring was developed into strict and mathematically grounded planimetric method during the eighteenth century. Established by Lehmann in 1799, topographic hachures flourished during the first half of the nineteenth century and then were gradually replaced by contours. Today, hachures are still popular in presentation of anthropogenic relief on archaeological and topographic maps. Some elements of hachuring can be found in geomorphometric and hydrometeorological mapping, where flowlines and arrows are used to show the intensity and direction of the flow on the surface, or its aspect and slope. The study aims to reveal the potential of hachuring in further development as surface presentation method. Automated implementation of all original requirements for hachure construction is provided for the first time by new algorithm using vector flowlines. Then an advanced hachuring technique called ‘slope and aspect hachuring’ is presented which depicts slope, aspect and flow direction of the surface simultaneously. Slope and aspect hachuring is compared to traditional area colours to reveal its advantages and shortcomings in sight of morphometric mapping. Some applications of the method and directions of future research are suggested in concluding part.  相似文献   

17.
ABSTRACT

Line integral convolution is a technique originally developed for visualizing vector fields, such as wind or water directions, that places densely packed lines following the direction of movement. Geisthövel and Hurni adapted line integral convolution to terrain generalization in 2018. Their method successfully removes details and retains sharp mountain ridges; it is particularly suited for creating generalized shaded relief. This paper extends line integral convolution generalization with a series of enhancements to reduce spurious artifacts, accentuate mountain ridges, control the level of detail in mountain slopes, and preserve sharp transitions to flat areas. The enhanced line integral convolution generalization effectively removes excessive terrain details without changing the position of terrain features. Sharp mountain ridgelines are accentuated, and transitions to flat waterbodies and valley bottoms are preserved. Shaded relief imagery derived from generalized elevation models is visually pleasing and resembles manually produced shaded relief.  相似文献   

18.
Solar radiation has been a major input to agricultural, hydrological, and ecological modeling. However, solar radiation is usually influenced by three groups of dynamic factors: sun–earth position, terrain, and atmospheric effects. Therefore, an integrated approach to accurately consider the impacts of those dynamic factors on solar radiation is essential to estimate solar radiation over rugged terrain. In this study, a spatial and temporal gap‐filling algorithm was proposed to obtain a seamless daily MODIS albedo dataset. A 1 km‐resolution digital elevation model was used to model the impact of local topography and shading by surrounding terrain on solar radiation. A sunshine‐based model was adopted to simulate radiation under the influence of clouds. A GIS‐based solar radiation model that incorporates albedo, shading by surrounding terrain, and variations in cloudiness was used to address the spatial variability of these factors in mountainous terrain. Compared with other independent solar radiation products, our model generated a more reliable solar radiation product over rugged terrain, with an R2 of 0.88 and an RMSE of 2.55 MJ m?2 day?1. The improved solar radiation products and open source app can be used further in practice or scientific research.  相似文献   

19.
针对ASTER GDEM高程精度还未得到充分验证,以江西省莲花县为试验区,使用ICESat-2数据系统分析了ASTER GDEM在坡度、地形起伏度和土地利用类型中的误差分布.结果表明,ASTER GDEM受坡度、地形起伏度影响严重,随坡度、地形起伏度增加,GDEM误差呈上升趋势;对于不同土地利用类型,GDEM误差存在较...  相似文献   

20.
改变了三维地形图中以纹理贴图的形式表达碎石区域的常见方法,充分考虑光照视觉效果和重力作用的影响等诸多因素,提出了一套符合人们空间认知习惯的碎石模型自动建立方法,能较好地对碎石区域内不同光照条件、不同高程处的碎石分布特征及个体形态进行逼真模拟,有助于其他类似地貌符号模型的自动建立。  相似文献   

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