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提出了一种面向海量实时模型数据的三维可视化方法.通过多线程技术实现实时数据的传输、加载和显存写入;通过GPU实现模型的平滑变化和反抖动处理;通过建立多层LOD简化和实例化技术实现海量数据的渲染性能优化.实验证明,采用本文提出的方法可以有效地提升海量实时数据的渲染性能和渲染效果. 相似文献
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随着Web 3 D技术和大数据的发展,三维模型在Web端的传输和可视化成为迫切需求.面对Web端大数据实时传输这一挑战,超图三维团队在多年技术积累下,对倾斜摄影模型、3 DMax建模、BIM、矢量、三维管线以及单体化、实例化等内容进行整合,最终形成了海量三维数据规范——S3 M(SuperMap 3 D Model).通过这种高效、易扩展、可协作的数据规范,解决了三维数据传输和解析延迟问题,并通过WebGL支持硬件加速的可视化渲染技术,兼容多终端(移动、浏览器、桌面)的跨平台特性,最大限度地满足了用户需求. 相似文献
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在网络环境下客户端对大规模的三维空间模型进行可视化时仍存在着渲染时间长、计算量大等诸多问题,表现为模型遮挡剔除计算效率低、模型数据传输效率低以及渲染不同模型时存在性能和质量不平衡问题等方面。针对上述问题,提出了针对不同的空间模型剔除粒度的优化选择策略、基于WebGPU计算管线的遮挡剔除算法和基于多线程的大规模三维空间模型数据快速调度方案,降低了离线遮挡剔除方法的预处理时间消耗,提高了模型切换的效率和场景渲染的速率。开发了基于Web的大规模三维空间模型可视化原型系统,开展了不同尺度的三维模型加载与可视化实验,结果表明,本文方法可以有效减少网络环境下大规模三维空间模型数据可视化的加载和渲染时间,增强用户体验。 相似文献
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基于WebGL技术,在面元模型和体元栅格这2种基本场数据模型的研究基础上,引入体渲染技术,实现了一种同时具备前两种模型优势的体渲染模型,以适应现实世界各种各样复杂的三维场景。本文主要围绕3种模型如何构建、内部信息如何表达、场景如何落地等问题,进行说明与效果展示。能够为业务分析提供更形象的可视化支持,为相关部门的决策提供强有力的支撑。 相似文献
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为了在大规模地形实时渲染过程中提高渲染效率和得到更平滑逼真的地形,该文提出了一种基于GPU Tessellation技术的地形可视化方法。该方法首先对地形预处理构建四叉树;使用视锥体裁剪和LOD选择降低CPU-GPU数据传输量;在三角化阶段利用GPU代替传统的CPU进行三角化方法极大地减轻CPU的负担并且提高了渲染速率;同时引入地形粗糙度计算GPU Tessellation算法内部细分因子,达到平滑而又不失细节的地形表面渲染效果;以数据细节层次动态设置GPU Tessellation算法的外部细分因子消除了T型裂缝。实验结果表明,该方法CPU利用率低,能够以较小计算代价消除T型裂缝,在地形实时交互式漫游系统中能以较高的渲染帧率输出平滑、逼真的三维虚拟数字地形。该文方法可运用到大规模地形可视化系统中。 相似文献
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陈林 《测绘与空间地理信息》2018,(8):93-96,107
围绕地下管线的三维建模可视化技术进行分析探讨,针对其跨平台性的不足提出一种基于Three.js的三维管线建模可视化方法。其主要思想是:将地下管线抽象成圆柱体,使用WebGL开源框架Three.js针对从后台获取到的二维管线矢量数据进行批量建模可视化。通过实验对研究方法进行了验证,在普通的浏览器渲染三维地下管线,摆脱了插件和本地应用程序的制约,实现了二维图形窗口与三维图形窗口在同一页面中的整合与交互。 相似文献
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采用Landsat TM数据分析了阿克苏河—塔里木河断面水质污染状况,通过波段的DN值和常规监测数据建立能反映水质状况的
污染物监测模型。结果发现,将2000年常规监测数据代入模型后,与遥感数据的结果基本吻合| 重建阿克苏河—塔里木河的连续水体
污染变化曲线,得出污染物浓度随着远离上游而增加。 相似文献
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ZHAN F. Benjamin 《地球空间信息科学学报》2011,(1)
Although it is well known that coseismic gravity changes take place during an earthquake, previous research has not yielded convincing evidence demonstrating that significant gravity changes occur before large earthquakes. Furthermore, even if we suspect that gravity changes occur before large earthquakes, we have yet to demonstrate how to consistently observe these changes for useful earthquake forecast that would bring benefits to society. We analyzed ground gravity survey data obtained in 1998, 2000, 200... 相似文献
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Piyoosh Rautela Ramesh Chandra Lakhera 《International Journal of Applied Earth Observation and Geoinformation》2000,2(3-4)
The area around Sataun in the Sirmur district of Himachal Pradesh, India (falling between the rivers Giri and Tons; both tributaries of the Yamuna River) was studied for landslide vulnerability on behalf of the inhabitants. The study was made using extensive remote sensing data (satellite and airborne). It is well supported by field evidence, demographic and infrastructural details and aided by Geographic Information System (GIS) based techniques. Field observations testify that slope, aspect, geology, tectonic planes, drainage, and land use all influence landslides in the region. These parameters were taken into consideration using the statistical approach of landslide hazard zonation. Using the census data of 1991, vulnerability of the populace to the landslide hazard was accessed. As most of the infrastructure in the region is concentrated around population centres, population data alone was used for vulnerability studies. 相似文献
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GNSS系统及其技术的发展研究 总被引:3,自引:1,他引:2
阐述了国际上卫星导航系统的总体发展,对美、俄、欧、中的四大全球系统,以及相关的区域系统和增强系统进行了简单的介绍,研究分析了GNSS系统及其技术的发展趋势,同时分析了我国Compass全球系统面临的机遇和挑战,并提出了我国未来工作的建议. 相似文献
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“4D”技术及其应用 总被引:13,自引:0,他引:13
介绍“4D”(即数字地面模型、数字正射影像、数字栅格地图和数字线划地图)系列产品的生产流程、关键技术、及其在耕地保护、防灾减灾救灾和城市规划等方面的应用方法。 相似文献
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《International Journal of Digital Earth》2013,6(1):66-87
Abstract Virtual Australia is not a well-defined or agreed concept. This discussion paper conceptualises Virtual Australia as a ‘virtual [digital] model containing and representing all non-trivial objects and their contextual environment – from blue sky to bedrock – in real world Australia’. It describes a scenario for Virtual Australia, one or two decades from now, in which the locations and conditions of non-trivial objects and their environment are updated automatically through a combination of remote sensing and wireless communication technologies in support of a ‘Supranet’. It then examines the concept of the ‘Supranet’ – a pervasive information network based largely on wireless technology linking the physical world to a virtual model in real time – and develops and discusses three principal characteristics of the Supranet: the ability to have or collect specific information (know); the ability to process information (think); and the ability to communicate that information. If, in the near future, any or all non-trivial devices are to some extent able to know, think and communicate, the potential for object autonomy will be realised. 相似文献
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Toward seamless indoor-outdoor applications: Developing stakeholder-oriented location-based services
Kohei OGAWA Edward VERBREE Sisi ZLATANOVA Naohiko KOHTAKE Yoshiaki OHKAMI 《地球空间信息科学学报》2011,14(2):109-118
Location-Based Services (LBS),an emerging new business based on smartphone and mobile networks,are becoming more and more popular.Most of these LBSs,however,only offer non-seamless indoor/outdoor applications and simple applications without giving stakeholders the chance to play an active role.Our specific aim is to solve these issues.This paper presents concepts to solve these issues by expanding the Open Location Services Interface Standard (OpenLS) to allow seamless indoor/outdoor positioning and to extend the content of the services to include information recommended by stakeholders. 相似文献