共查询到20条相似文献,搜索用时 31 毫秒
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Chen Wang David Miller Iain Brown Yang Jiang Marie Castellazzi 《International Journal of Digital Earth》2016,9(6):586-605
Mitigating and adapting to climate change includes a requirement to evaluate the role of future land uses in delivering robust integrated responses that are sensitive to local landscape contexts. In practice, this emphasises the need for community engagement, planning and inclusive decision-making. Community engagement may be potentially facilitated by the use of spatially explicit quantitative scenarios of land-use change in combination with interactive visualisation. This requires a coherent framework to integrate spatial data modelling, analytical capabilities and visualisation tools in a format that will also engage diverse public audiences. These challenges were explored with a case study of virtual landscapes from N-E Scotland that was used to test preferences for scenarios of future land use. Visualisations employed texture-based rendering rather than full photo-realistic rendering to facilitate interactivity and this provided additional scope for audiences to explore multiple future scenarios compared to the present landscape. Interactive voting in a virtual landscape theatre suggested preferences for visual diversity, good stewardship and perceived naturalness that should be considered in developing planned responses to change. Further investigation of preferences was conducted using interactive 3D features located within the landscape. Study findings are reviewed against objectives for inclusive engagement in the Digital Earth agenda and used to make further recommendations on the use of scenarios and visualisation tools. In particular, technical advances in user engagement need to be developed in conjunction with emerging good practice that addresses ethical, behavioural and inclusion issues so that the content is presented in as transparent and unbiased format as possible. 相似文献
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《International Journal of Digital Earth》2013,6(6):431-450
Typhoons are usually accompanied by strong winds, heavy rain, storm surges and other disastrous events, and they are the most severe weather phenomena in the western part of the North Pacific Ocean. Visualisation is a key technology for analysing and presenting climate simulations and observations together with related social and ecological data. Virtual globes are a logical platform for visualising such geospatial data via the Internet. To implement interactive visualisation of typhoon data within virtual globes, this study provides a 3D texture-mapping algorithm to render volume textures on a globe. In addition, a systematic framework is proposed in which a hierarchical octree-based multiresolution data structure is implemented to organise the large volume dataset, and a graphics processing unit-based dynamic interpolation approach is proposed to obtain a smooth effect. Finally, the structure is combined with a level of detail strategy to enable the rendering of dynamic volumetric data at an acceptable interactive frame rate. To demonstrate the capabilities of this framework, data for a simulated typhoon event were rendered in World Wind, an open-source virtual globe. The experimental results demonstrate that the application of the proposed strategies can result in an interactive visualisation performance that renders typhoon data on virtual globes. 相似文献
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首次系统全面地介绍了有关数码城市 (CyberCity)的概念、技术支撑和典型应用 ,并结合CCGIS软件的研究开发及其在深圳和上海两个城市的示范应用 ,讨论了建设数码城市所面临的若干关键技术问题 相似文献
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《International Journal of Digital Earth》2013,6(1):88-106
Abstract Digital Earth essentially consists of 3D and moreD models and attached semantic information (attributes). Techniques for generating such models efficiently are required very urgently. Reality-based 3D modelling using images as prime data source plays an important role in this context. Images contain a wealth of information that can be advantageously used for model generation. Images are increasingly available from satellite, aerial and terrestrial platforms. This contribution briefly describes some of the problems which we encounter if the process of model generation is to be automatised. With the help of some examples from Digital Terrain Model generation, Cultural Heritage and 3D city modelling we show briefly what can be achieved. Special attention is directed towards the use of model helicopters for image data acquisition. Some problems with interactive visualisation are discussed. Also, issues surrounding R&D, professional practice and education are also addressed. 相似文献
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《The Cartographic journal》2013,50(3):240-246
AbstractThe use of computer-generated perspective views, often named as three-dimensional (3D) maps, is growing. These terrain visualisations should be more understandable for users without cartographic education, which are not familiar with contour lines. Within the study, two eye-tracking experiments and online questionnaire were used for investigating the difference between user cognition of classical two-dimensional (2D) visualisation with contour lines and perspective 3D view. Questionnaire was focused on maps understandability, suitability and aesthetics. Results of the questionnaire shows, that the majority of participants prefer 3D visualisation. First eye-tracking experiment was designed as a pair of maps in one stimulus. One shows 2D visualisation, the other 3D visualisation. No significant differences between user preferences of 2D and 3D visualisation were found, but the results were influenced with the order of the maps in the stimuli. Because of that another experiment was designed. In this case stimuli contained only one of two possible visualisations (2D and 3D). ScanPath comparison of this experiment results confirmed that users have different strategies for cognition of 2D and 3D visualisation, although statistically significant difference between both types of visualisation was found in the ScanPath length metric only. 相似文献
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《International Journal of Digital Earth》2013,6(8):650-670
Crowdsourcing has become a popular means to acquire data about the Earth and its environment inexpensively, but the data-sets obtained are typically imperfect and of unknown quality. Two common imperfections with crowdsourced data are the contributions from cheats or spammers and missing cases. The effect of the latter two imperfections on a method to evaluate the accuracy of crowdsourced data via a latent class model was explored. Using simulated and real data-sets, it was shown that the method is able to derive useful information on the accuracy of crowdsourced data even when the degree of imperfection was very high. The practical potential of this ability to obtain accuracy information within the geospatial sciences and the realm of Digital Earth applications was indicated with reference to an evaluation of building damage maps produced by multiple bodies after the 2010 earthquake in Haiti. Critically, the method allowed data-sets to be ranked in approximately the correct order of accuracy and this could help ensure that the most appropriate data-sets are used. 相似文献
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A multiple representation data structure for dynamic visualisation of generalised 3D city models 总被引:2,自引:0,他引:2
In this paper, a novel multiple representation data structure for dynamic visualisation of 3D city models, called CityTree, is proposed. To create a CityTree, the ground plans of the buildings are generated and simplified. Then, the buildings are divided into clusters by the road network and one CityTree is created for each cluster. The leaf nodes of the CityTree represent the original 3D objects of each building, and the intermediate nodes represent groups of close buildings. By utilising CityTree, it is possible to have dynamic zoom functionality in real time. The CityTree methodology is implemented in a framework where the original city model is stored in CityGML and the CityTree is stored as X3D scenes. A case study confirms the applicability of the CityTree for dynamic visualisation of 3D city models. 相似文献
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基于Java3D的网络地理信息可视化 总被引:7,自引:2,他引:7
在分析WebGIS中地理信息可视化研究现状的基础上,详细介绍了Java3D开发库的基本开发机制,并讨论其关键技术与解决方案,成功实现了基于Java3D的网络地理信息Web浏览器。实验表明,通过Java3D建立数字球面,并利用Java3D空间数据模型表达地理信息模型,实现在数字球面上映射地理信息,是实现网络地理信息可视化的新途径和新思路。 相似文献
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Pablo Fernández José Pablo Suárez Agustín Trujillo Conrado Domínguez José Miguel Santana 《Journal of Geographical Systems》2018,20(2):139-157
Many organizations of all kinds are using new technologies to assist the acquisition and analysis of data. Seaports are a good example of this trend. Seaports generate data regarding the management of marine traffic and other elements, as well as environmental conditions given by meteorological sensors and buoys. However, this enormous amount of data, also known as Big Data, is useless without a proper system to organize, analyze and visualize it. SmartPort is an online platform for the visualization and management of a seaport data that has been built as a GIS application. This work offers a Rich Internet Application that allows the user to visualize and manage the different sources of information produced in a port environment. The Big Data management is based on the FIWARE platform, as well as “The Internet of Things” solutions for the data acquisition. At the same time, Glob3 Mobile (G3M) framework has been used for the development of map requirements. In this way, SmartPort supports 3D visualization of the ports scenery and its data sources. 相似文献
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《International Journal of Digital Earth》2013,6(2):91-105
The effect of Digital Earth on our life is vital. Developing and updating Geospatial data in Digital Earth is also essential. This paper presents the application of a new approach of image registration in Digital Earth. The approach was developed based on registering a mono photograph on a master 3D model. The result is a 3D vector model, which can be broadly applied in visualisation, mapping, geographic information system (GIS), planning, change detection, as well as Digital Earth. The approach does not require parameters of correction for transformation. The accuracy of the output depends on the accuracy of the master data. This approach is very versatile and able to register any image on the digital elevation model, digital surface model and topographic 3D model. 相似文献
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For marine logistics and maintenance of extensive and expensive marine engineering projects in the coastal zone, it is essential that institutions provide the public with relevant information in an easily understandable yet comprehensive manner over the web. A perennial challenge, however, has been the development of spatio-temporal (four-dimensional (4D)) geo-visualization algorithms to enable the integration of time-varying geo-information in map-based visualizations on the Internet. In this paper, we address the challenge of visualizing marine spatial data in web-based applications through a 4D visualization concept, focusing on usability criteria, performance parameters, the required implementation effort, and delivering a breath of spatial information that supports decision-making on multiple levels. We used Web Graphic Library (WebGL) to validate our concept through a prototypical implementation. In our technology evaluation, WebGL proved highly suitable for the development of interactive, responsive, efficient, and mobile web-based Geographic Information applications, including 2D, 3D, and 4D (spatiotemporal) content. During our research, we identified a number of open research questions, including mapping graphic variables to thematic expressivity, representation of the time dimension in 4D systems, generic temporal generalization, and integration of (pseudo-)photorealistic illustrations in web-based geo-visualization systems. 相似文献
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异构地理信息处理环境互操作的Internet GIS方法 总被引:18,自引:0,他引:18
提出了异构地理信息处理环境互操作的Internet GIS方法和基于互操作性的Internet GIS构造模型,即分布式超图模型,阐述了其具体实现过程,并以自主开发的Internet GISGeoSurf为例验证了此方法。 相似文献
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A consistent theme in recent work on developing exploratory spatial data analysis (ESDA) has been the importance attached
to visualization techniques, particularly following the pioneering development of packages such as SPIDER and REGARD (Haslett
et al. 1990).
The focus on visual techniques is often justified in two ways: (a) the power of modern graphical interfaces means that graphics
is no longer a way of simply presenting results in the form of maps or graphs, but a tool for the extraction of information
from data; (b) graphical, exploratory methods are felt to be more intuitive for non-specialists to use than methods of numerical
spatial statistics enabling wider participation in the process of getting data insights. However, little work has been done
to decide which visualization tools might be needed to support ESDA, or how they can be most effectively implemented.
This paper briefly reviews a theoretical framework that has been suggested for addressing these issues, which comprises two
elements: firstly a data model, based on the distinction between rough and smooth properties of spatial data, that defines
what an analyst is looking for in data (Haining et al. 1998) and secondly a theoretical model for assessing the quality of
visualisation tools (Cleveland 1994). The emphasis of this paper is the use of the theoretical framework to structure an assessment
of SAGE, a software system that has been written for the spatial statistical analysis (including both exploratory and confirmatory
data analysis) of area based data linked to a GIS. The aim of the assessment is to identify the desirable features of the
system (that might be employed in other systems) whilst also highlighting what the additional requirements are thereby contributing
to the development of systems for ESDA that contain good quality scientific visualization tools for exploratory spatial data
analysis.
Received: 30 September 1998/Accepted: 17 September 1999 相似文献
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Construction of a virtual lunar environment platform 总被引:1,自引:0,他引:1
《International Journal of Digital Earth》2013,6(5):469-482
Abstract Many of the world's powerful and wealthy nations, including China, have devoted both large amounts of funding and considerable promotion to lunar research and exploration. The launch of Chinese Chang'e-1 satellite and the construction of the scientific observation data platform created a favourable opportunity for research into the lunar geometrical, physical and chemical environment. Based on this background, a Wide Area Network (WAN) based virtual lunar environment was constructed for observation data sharing and further exploration. The systematic architecture and framework were introduced and then strategies of mass data (e.g. lunar digital elevation model, lunar digital orthophoto map and typical thematic lunar data) organisation, integration, management and scheduling were then set up to achieve the 3D visualisation of typical lunar geomorphic features. Furthermore, the integration method of 3D lunar data and the process model of impact craters were studied; thus, the whole lunar and celestial collision process could be dynamically simulated. The results indicate that the WAN-based virtual lunar platform can be used effectively for public information sharing, scientific exploration and further to promote the development of deep space exploration in China. 相似文献
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