The Virtual Worlds Project: geological mapping and field skills |
| |
Authors: | Jacqueline J. Houghton Geoffrey E. Lloyd Annabeth Robinson Clare E. Gordon Daniel J. Morgan |
| |
Affiliation: | 1. School of Earth and Environment, University of Leeds, Leeds, UK;2. Leeds College of Art, Leeds, UK |
| |
Abstract: | The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, University of Leeds, and the Leeds College of Art, to build a virtual environment in which to learn and practice basic geological mapping skills. Using the Unity game engine, a virtual landscape populated by rock outcrops with associated notebook entries has been created. This approach is not a replacement for field map work. Rather, it represents an in‐class tool with the appearance of a computer game with which to enhance basic mapping skills taught in the field in a virtual environment. |
| |
Keywords: | |
|
|