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地景模型的简化与快速绘制方法研究
引用本文:汤晓安,孙茂印,陈敏.地景模型的简化与快速绘制方法研究[J].武汉大学学报(信息科学版),2001,26(4):310-314.
作者姓名:汤晓安  孙茂印  陈敏
作者单位:1. 国防科技大学电子科学与工程学院,
2. 国防科技大学航天与材料工程学院,
基金项目:国家863计划资助项目(863-306-04-01-2)。
摘    要:在分析地景模型数据特点的基础上,提出了地景模型简化的判决准则,并根据该则提出了基于视点的区域数据抽取与简化方法以及基于法矢量的细节模型简化方法。实验结果表明,使用该方法数据压缩量大,绘制速度快,且逼真度无明显变化。

关 键 词:地景模型  判决准则  多边形网格  简化准则  法矢量  数据压缩  DEM数据
文章编号:1000-050X(2001)04-0310-05
修稿时间:2001年4月10日

An Approach of Simplification and High-speed Rendering for Terrain Model
TANG Xiao'an,CHEN Min,SUN Maoyin.An Approach of Simplification and High-speed Rendering for Terrain Model[J].Geomatics and Information Science of Wuhan University,2001,26(4):310-314.
Authors:TANG Xiao'an  CHEN Min  SUN Maoyin
Institution:TANG Xiao'an 1 CHEN Min 2 SUN Maoyin 1
Abstract:Terrain model is a kind of important models,which can be widely used in the fields of aerospace,aviation and military,such as war field simulation,flight visulation,characteristics matching,special effects on movies and televisions,etc.Because terrain model contains large_scale data,it is very difficult to realize fast_speed rendering of terrain model.Some approaches have been put forward to solve this problem,for instance,mesh simplification based on vertices clustering,polygon simplication based on triangular collapse,and levels of details based on simplification,etc.Based on geometry simplification,these approaches are effective and can keep a good geometry topology,however,they lose visual characteristics.As a result,they often lower visual accuracy.So,it is necessary to find out a new approach to solve this problem. This paper gives a new approach to terrain model simplification and fast_speed rendering.Firstly,this paper analyses the data characteristics of terrain model,especially for digital elevation model(DEM),and points out that this kind of data has a large quantity of redundance.According to the principles of computer graphics,it is unnecessary to derive from all terrain data each time.Secondly,this paper gives two judging criteria of simplifying terrain model,and then,based on these criteria,gives an approach of viewpoint_based extracting field data and normal_based simplifying detail model.According to this approach,terrain scope is defined and a terrain mesh will be extracted from a large_scale terrain data,then,this terrain mesh will be repartitioned according to viewpoint and image mesh.The gained new terrain mesh with unequal intervals has been simplified relative to original terrain mesh.Because image mesh can express the highest accuracy of the current viewing,this mesh extracting can keep high visual accuracy and at the same time avoid the loss of essential mesh data.Afterwards,according to the second criterion given by this paper,the extracted terrain mesh data still has redundancy.In order to avoid this redundancy,this paper gives a new approach of simplification based on normal,which firstly computes the average normal of the point of intersection of the mesh.This simplification approach can keep most of details of terrain models.Thus,it is an effective approach. At last,this paper gives two groups of experiment results.The first group are the results of data extracting and mesh reconstruction,and the other are the results of the model simplification based on normal,which include two rendered images so as to be compared with each other.The experiment results illustrate that the new approach of simplification and fast_speed rendering for terrain model has the characteristics of large data compression ratio,fast rendering speed and high accuracy.
Keywords:terrain model  judging criteria  polygonal mesh  simplification
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