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GPU友好的线状符号绘制算法
引用本文:汪荣峰,廖学军.GPU友好的线状符号绘制算法[J].测绘科学,2012,37(5):94-96.
作者姓名:汪荣峰  廖学军
作者单位:装备指挥技术学院试验指挥系,北京,101416
摘    要:针对基于重复配置线型的地图线符号绘制方法的效率问题,本文提出了一种GPU(Graphic Processing U-nit)友好的绘制算法。对不跨越拐点的线型,采用基于平衡查找树的显示列表进行加速,并给出了适应显示列表的矢量线宽处理方法;对于拐点处需要变形的多边形图元,预先将其分解为凸多边形,并构造保凸的拐点变形算法来避免多边形实时凸剖分。算法较之于基于GDI(graphics device interface)的绘制,效率平均提高8倍以上。

关 键 词:线状符号  GPU友好  多边形凸剖分  显示列表

GPU-friendly drawing algorithm of linear symbols
WANG Rong-feng , LIAO Xue-jun.GPU-friendly drawing algorithm of linear symbols[J].Science of Surveying and Mapping,2012,37(5):94-96.
Authors:WANG Rong-feng  LIAO Xue-jun
Institution:(Department of Testing and Command,Academy of Equipment Command & Technology,Beijing 101416,China)
Abstract:A GPU-friendly algorithm was put forward to improve performance of linear symbols’ drawing algorithm based on repeatedly configure point symbol in the paper.For repeatedly configuring point symbol located in a segment,the paper adopted the display list based on balance searching tree to accelerate speed;for polygon primitive which needs distortion,the paper brought forward a convex-ensured distorting method to avoid real-time polygon convex partition.The performance of the algorithm is 8-times of the algorithm based on GDI on average.
Keywords:linear symbols  GPU-friendly  polygon convex partition  display list
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