首页 | 本学科首页   官方微博 | 高级检索  
     

一种视点相关球面地形LOD算法
作者单位:信息工程大学测绘学院
摘    要:在地形可视化领域,基于海量数据的全球地形3维可视化已经得到广泛关注和研究。在经典ROAM算法的基础上,提出了一种视点相关全球地形LOD模型SROAM。该算法采用正方体作为网格细分的顶层,正方体上每一个面分裂成两个三角形作为ROAM算法二叉树的根节点。给出了高程数据球面映射的方法,在动态误差计算过程中,考虑了地平线约束条件,进一步对网格进行简化。实验结果表明,此算法能实时动态地生成全球地形LOD模型,实现全球地形场景的平滑绘制。

关 键 词:地形可视化  ROAM  层次细节模型  多分辨率模型

Algorithm for View-dependent Global Terrain LOD
LAN Chao-zhen,ZHOU Yang,LI Jian-sheng,XU Qing. Algorithm for View-dependent Global Terrain LOD[J]. Journal of Institute of Surveying and Mapping, 2008, 0(6)
Authors:LAN Chao-zhen  ZHOU Yang  LI Jian-sheng  XU Qing
Abstract:Terrain visualization for whole global is a difficult problem for applications.We presented an algorithm for constructing view-dependent triangle meshes for whole global based on ROAM(Real-Time Optimally Adapting Meshes).The method,dubbed Spherical ROAM(SROAM),starts with a solid 3D cube that consists of only squares.Each square in this shape will be treated as a top-level square of ROAM algorithm.In this paper,the method of mapping terrain elevation data onto a global was given and the view-dependent dynamic node error calculation taking account of horizon of global was proposed.The experimental results showed that the algorithm proposed could dynamically generate view-depend multi-resolution global terrain in real time,and real time terrain rendering was realized.
Keywords:terrain visualization  ROAM  level of detail  multi-resolution model
本文献已被 CNKI 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号