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园林古建筑网络互动系统数据建设与开发
引用本文:王峰,李长辉,宋杨.园林古建筑网络互动系统数据建设与开发[J].测绘工程,2015(9):62-65.
作者姓名:王峰  李长辉  宋杨
作者单位:广州市城市规划勘测设计研究院,广东 广州,510060
基金项目:广州市科技计划项目(2012J4100037)
摘    要:以东莞可园为例,提出一种基于三维激光扫描技术和网络仿真技术的园林古建筑三维数据和互动系统的建设方案。对园林古建筑精细扫描,建立古建筑、家具、植被、地形的多层次细节的三维模型;采集并编制属性数据、多媒体数据;采用Unity3D引擎开发C/S和B/S模式的网络仿真互动系统。系统具有集成漫游、信息查询、语音导览、自然现象模拟等功能,实现对园林古建筑多视角、全方位的描述和基于网络的交互展示。

关 键 词:网络互动系统  激光扫描  三维建模  Unity3D  园林古建筑

Data construction and development of ancient landscape architectural network interactive system
Abstract:Taking Keyuan Garden of Dongguan City as an example ,the method of building 3D data and interactive system of ancient landscape architectural is introduced based on 3D laser scanning and network simulation technology .Firstly ,ancient landscape architectural is scanned finely ;the LOD models of the ancient buildings ,furniture ,vegetation ,and terrain are established ;and then multimedia data and attribute data are collected and edited ;lastly ,network interactive systems are developed on c/s and b/s model by Unity3D engine .This system realizes the roaming ,information inquiry ,voice navigation ,natural phenomena simulation and other functions .Ancient landscape architectural is described from all aspects and from multiple perspectives ,and displayed interactively on web in the system .
Keywords:network interactive system  laser scanning  3D modeling  Unity3D  ancient landscape architec-tural
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