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基于GPU的二维矢量场LIC算法研究
引用本文:陈丁,万刚,王龙,赵宸立.基于GPU的二维矢量场LIC算法研究[J].测绘工程,2015(3):26-30.
作者姓名:陈丁  万刚  王龙  赵宸立
作者单位:1. 信息工程大学,河南 郑州,450052;2. 总参第一测绘导航基地大连测绘大队,辽宁 大连,116000
基金项目:国家自然科学基金资助项目
摘    要:面向海洋环境中矢量场数据可视化的应用需求,提出基于GPU的线积分卷积(Line Intergral Convolution)改进算法,实现数据插值和流线跟踪计算的优化。针对离散场数据,提出利用反距离加权算法来替代GPU默认线性插值方法,保证数据相关性;将数据场分块处理,考察雷诺数来实现混合式流线跟踪计算;依据前后采样点矢量方向夹角动态改变积分步长。结果表明,上述算法生成纹理图像清晰,实时绘制性好,具有一定通用性。

关 键 词:矢量场可视化  线积分卷积  GPU加速

GPU-based LIC algorithm for 2D-vector field visualization
CHEN Ding,WAN Gang,WANG Long,ZHAO Chen-li.GPU-based LIC algorithm for 2D-vector field visualization[J].Engineering of Surveying and Mapping,2015(3):26-30.
Authors:CHEN Ding  WAN Gang  WANG Long  ZHAO Chen-li
Abstract:It presents a GPU-based Line Integral Convolution algorithm for the vector field visualization in marine ,w hich makes efforts on data interpolation and streamline tracking .Firstly ,inverse distance weighted algorithm is proposed to replace the default linear interpolation in GPU for discrete field data to ensure data correlation ;secondly ,processing data into block to achieve the hybrid streamline tracking by its Reynolds ;thirdly ,according to the angle between the relative directions of the sampling points to dynamically change the integration step .The results show that the proposed algorithm generates a clear texture and receives a real-time level .Also ,the improved alogrithm has a certain universatility .
Keywords:vector field visualization  Line Integral Convolution(LIC)  GPUAcceleration
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