基于OSGEarth的城市三维场景构建 |
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引用本文: | 吴小东,许捍卫. 基于OSGEarth的城市三维场景构建[J]. 地理空间信息, 2013, 11(2): 107-110 |
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作者姓名: | 吴小东 许捍卫 |
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作者单位: | 河海大学地球科学与工程学院,江苏南京,210098 |
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基金项目: | 国家自然科学基金资助项目 |
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摘 要: | 基于OSGEarth开源工程,采用LOD与分页、动态调度等技术,研究了三维地形、影像、地物组织、调度及融合方式;并以泰州市为例,实现了基于OSGEarth城市三维场景的构建,达到良好的效果,为以后的中小城市"数字城市"建设提供了空间框架。
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关 键 词: | OSGEarth 三维场景 泰州 |
Construction of Urban 3D Scene Based on OSGEarth |
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Affiliation: | WU Xiaodong |
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Abstract: | In this paper,on a basis of the OSGEarth open-source project,we researched on 3D terrain,images,objects organization,scheduling and fusion techniques,carried out by the use of the technologies of LOD(Levels of detail),paging and dynamic scheduling and so forth.Taking Taizhou for example,the construction of urban 3D scene with good results was acquired by using OSGEarth,which provided a spatial frame for future construction of small and mediumsized digital cities. |
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Keywords: | OSGEarth 3D scene Taizhou |
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