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A Gestalt rules and graph-cut-based simplification framework for urban building models
Institution:1. Computer Vision Laboratory, ETH Zurich, Sternwartstrasse 7, CH-8092 Zurich, Switzerland;2. Vision for Industry Communications and Services (VISICS), KU Leuven, Kasteelpark Arenberg 10, B-3001 Heverlee, Belgium
Abstract:To visualize large urban models efficiently, this paper presents a framework for generalizing urban building footprints and facade textures by using multiple Gestalt rules and a graph-cut-based energy function. First, an urban scene is divided into different blocks by main road networks. In each block, the building footprints are partitioned into potential Gestalt groups. A footprint may satisfy several Gestalt principles. We employ the graph-cut-based optimization function to obtain a consistent segmentation of the buildings into optimal Gestalt groups with minimal energy. The building footprints in each Gestalt group are aggregated into different levels of detail (LODs). Building facade textures are also abstracted and simplified into multiple LODs using the same approach as the building footprint simplification. An effective data structure termed SceneTree is introduced to manage these aggregated building footprints and facade textures. Combined with the parallelization scheme, the rendering efficiency of large-scale urban buildings is improved. Compared with other methods, our presented method can efficiently visualize large urban models and maintain the city's image.
Keywords:Urban buildings  Gestalt principles  Optimization  SceneTree
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