共查询到18条相似文献,搜索用时 102 毫秒
1.
2.
近年来,数字城市(digital city)在不同的领域得到了理解和认识,虚拟城市(virtual city)技术也被用于描述三维场景组成的城区,其衍生产品一种是可以在其中进行交互式漫游的产品,另一种是用于城市规划与城市景观的漫游动画视频产品。本文着重讨论后一种技术的实现。 相似文献
3.
4.
5.
基于3DSMAX3维校园地图漫游的实现 总被引:1,自引:0,他引:1
探讨了基于3DS MAX和Photoshop等软件建立校园3维图的理论和技术方法,并提出了校园设施建模的方法及相关制作技巧,在此基础上笔者完成了徐州师范大学泉山校区教学区的校园3维图制作,并应用3DSMAX结合Premiere pro实现校园3维图的动画漫游功能. 相似文献
6.
7.
目前网络动态地图符号主要分为两种,一种是实时数据动态符号;另一种是由符号内的动画表现动态性,其变化与地物实时属性变化没有关系。第一种研究较多,应用领域也比较广泛。而第二种研究一般是作为第一种的辅助,并没有进行系统的研究。本文基于静态符号的设计基础和原则上,提出了网络动画类动态符号的相关概念、设计原则,以及动态符号在地图中显示原则。 相似文献
8.
地图与动画的结合与发展 总被引:7,自引:6,他引:1
地图动画是一种新型的可视化表现方式。本文回顾了地图动画的发展历史。探讨了地图动画的信息含量,总结了地图动画的有关研究内容,最后以SARS疫情为数据源,制作了关于疫情变化的动态地图,收到较好的视觉效果。 相似文献
9.
10.
11.
A few researches adopt virtual reality in landslide. So it is significant to combine the physics-based deformable method with the process simulation of a sliding landslide, this way the dynamic process of a going landslide can be simulated. The analysis of the dynamic law of landslide provides a foundation to forecast and make it realiable to foretell disasters. After recounting the condition of VR and landsliding body simulation, this paper puts forward simulating landslide by the physics-based deformable method. The method divides landsliding into deformable body and rigid one. The deformation of deformable body can be compute by DDA and FEM, and DDA fits the great deformation and FEM is good for the tiny deformation. This paper shows it is feasible to simulate the landslide animation by this method. 相似文献
12.
随着虚拟现实技术的成熟发展,它已经作为一种产业逐步在各行各业得到应用,虚拟现实平台软件层出不穷,它们有一个共同的特点就是致力于更好地展现所创造虚拟环境的沉浸感、交互性、构想性,但3维模型、动画的构建还需要借助第三方软件来实现。3DSMAX是世界知名的3维建模、动画与渲染软件,绝大多数虚拟现实中3维模型和动画的制作是利用3DSMAX来实现的。本文结合校园虚拟现实的构建,探讨3DSMAX在虚拟现实构建中3维模型建立的方法和技巧。 相似文献
13.
PANJianping YEHuanzhou 《地球空间信息科学学报》2004,7(2):153-156
A few researches adopt virtual reality in landslide. So it is significant to combine the physicsbased deformable method with the process simulation of a sliding landslide, this way the dynamic process of a going landslide can be simulated. The analysis of the dynamic law of landslide provides a foundation to forecast and make it realiable to foretell disasters. After recounting the condition of VR and landsliding body simulation, this paper puts forward simulating landslide by the physics-based deformable method. The method divides landsliding into deformable body and rigid one. The deformation of deformable body can be compute by DDA and FEM, and DDA fits the great deformation and FEM is good for the tiny deformation. This paper shows it is feasible to simulate the landslide animation by this method. 相似文献
14.
15.
ZHANG Kun ZHANG Songlin 《地球空间信息科学学报》2007,10(1):67-70
The deformation of landslide is usually expressed in horizontal and vertical direction separately. Based on the X, Y, Z coor-dinates from a real monitoring project, a method to build three-dimensional(3D) model of landslide by constructing triangulated ir-regular network (TIN) and extruding contour lines is proposed. The almost imperceptible displacements of monitoring points are zoomed by two kind of exaggerating methods. The deformation process is replayed using 3D animation technique. 相似文献
16.
虚拟现实与计算机动画方面的研究内容在较长的时期内是一个热点主题,ISPRS将其列为一个专题,对支持摄影测量与遥感的成果展示有积极的促进作用。本文通过归纳和总结2008年ISPRS大会的该专题论文,简要地给出这些论文的主旨,以企为读者提供举纲张目的帮助。这些论文的研究内容集中在3维可视化相关技术方面,包括3维数据获取建模与处理、3维模型数据精简、纹理数据提取、DEM可视化以及巷道可视化方法等。 相似文献
17.
DUJie CHENXiaoyong FumioYamazaki 《地球空间信息科学学报》2003,6(3):37-42
This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scan-ning data by a set of algorithms and methods that were developed to auto-matically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the inter-pretation and modeling of laser scanner data include triangulated-irregular-net- work (TIN)-based range image inter- polation; mathematical-morphology (MM)-based range image filtering,feature extraction and range image segmentation, feature generalization and optimization, 3D objects recon-struction and modeling; computer-graphics (CG)-based visualization and animation of geographic virtual reality environment. 相似文献
18.
This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-net-work (TIN)-based range image interpolation; mathematical-morphology (MM)-based range image filtering, feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computergraphics (CG)-based visualization and animation of geographic virtual reality environment. 相似文献