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1.
许浩  程亮  伍阳 《测绘通报》2020,(6):104-110
面向数字城市和智慧城市建设急需城市建筑三维模型支撑的需要,本文基于机载LiDAR数据,以“顾及平整性的屋顶面片分割—屋顶层间连接—三维模型重建”为脉络,提出了一种采用层间连接和平滑策略的建筑屋顶三维模型重建方法。在屋顶面片提取过程中,充分顾及了屋顶面片的平整性;并在屋顶面片平整基础上,提出层间连接点的概念,以实现高效、快速的模型重建工作。试验部分,本文从屋顶面片重建完整率与正确率、重建几何精度及建筑物高程对于重建的影响3个方面作了较为详尽的评价与分析,并在国际摄影测量与遥感学会标准数据集支撑下,与国际同行进行试验对比。试验结果表明,建筑屋顶重建的完整率和正确率分别达到90%和95%;在偏移距离评价方面,平均偏移距离和标准差最优分别达0.05 m和0.18 m。因此,本文方法可有效完成建筑屋顶三维模型重建,重建模型准确度高、完整性好。  相似文献   

2.
The world’s rising urban density expansion has resulted in a proliferation of attempts to efficiently use space and a higher level of spatial complexity in metropolitan areas. 3D geospatial data models are increasingly being embraced to facilitate communicating the spatial dimensions of complex built environments in different applications. For example, the use of 3D models in land administration systems has been recognized as a good approach for communicating the spatial complexity of legal spaces within multi‐storey buildings. The spatial extent of legal space—to which rights, restrictions and responsibilities relate in a 3D digital cadastre—needs to be accurately defined and geometrically closed; watertight. Therefore, this study aims to address the challenges regarding checking the closure of diverse 3D legal spaces and engage several techniques to formulate the watertight concept for cadastre. The research’s methodology is built on a 3D polyhedral surface using a half‐edge data structure. A primitive check is employed to assess the spatial consistency of lower‐dimensional primitives of 3D objects. Subsequently, advanced closure checks ensure the closure of volumetric legal spaces represented by 2‐manifold and non‐2‐manifold data models. The article concludes that, by adopting the proposed approaches, the internal spatial consistency of legal spaces in urban land administration will be certified.  相似文献   

3.
动态空间正图像透视投影正反解   总被引:4,自引:0,他引:4  
卫星图像都是在动态情形下获取的。瞬间曝光获取的图像投影性质符合透视投影。本文针对卫星动态获取的正图像,建立其平面透视投影,利用矢量解法研究其正反解变换和星下点坐标计算方法,最后给出了算例。  相似文献   

4.
5.
Virtual 3D city models are increasingly being used to model the realms of the real world for utilization in a number of applications related to environmental simulations including, urban planning, mapping the energy characteristics of buildings, noise mapping, flood modelling, etc. Apart from geometric and appearance/textural information, these applications have a requirement for complex urban semantics. Currently, a number of 3D standards are available in CAD, BIM and GIS related domains for the storage, visualization and transfer of 3D geospatial datasets. Initially, the 3D data models (such as COLLADA, VRML, X3D, etc.) were purely graphical/geometrical in nature and mainly used for visualization purposes. With the inclusion of thematic modules in OGC CityGML, the integration of geometry and semantics in a single data model paved the way for better sharing of virtual 3D city models. In spite of the availability of a wide range of 3D data standards, there are certain differences with respect to geometry, topology, semantics, LODs, etc., which complicates the integration of 3D geodata from heterogeneous sources. This paper serves to highlights the need for the innovative solutions with respect to the urban environmental related simulations primarily based on the use of virtual 3D city models. Four use cases are studied in this context namely, (1) urban solar potential estimation using CityGML models, (2) simulation of traffic noise level mapped on building walls from the urban road segments, (3) CityGML based 3D data models interoperability, and (4) 3D indoor logistics and subsurface utilities. However, for modelling majority of use cases, CityGML does not provide explicit thematic representations but provides support for extending the CityGML schema using Application Domain Extensions. In a nutshell, the study explores the semantic modelling capabilities of the CityGML for the transformation of native 3D virtual city models to one satisfying capabilities like semantic information and support towards interoperability.  相似文献   

6.
3D scenes within all media indicate a societal preference shift toward 3D presentations. In spite of wide data availability and successful standardization efforts in 3D modeling, it is not a standard practice to offer large-scale topographic references to the end user in the form of 3D models. This motivates to propose automated strategies for the generation of closed 3D representations of a complete urban landscape, which at the same time account for capabilities of consumer-class devices. The campus of Dresden University of Technology served as a test case. The final appearance of the 3D model will be steered directly by the original geographic information system (GIS) data source. Such a “schematic model” displays source classes and attributes by nonphotorealistic rendering. A tested generic workflow can be presented, which programmatically integrates attributed 2D GIS entities and digital elevation model data, checks for compliancy with consistency rules and generates a slim geometric model. Only detailed GIS references can be considered to allow close-range visualization as needed in virtual walks. In delegating the geometric processing to automated workflows, playing room is gained for as well innovative as expressive texturing and, thus, design of the final 3D model.  相似文献   

7.
BIM的发展为数字城市三维模型提供了更加精确的数据来源,现有研究主要关注BIM空间实体模型向三维表面模型转换,缺少建筑语义信息映射及整体集成方案研究。本文以构成建筑骨架的主要空间构件为研究对象,在参考IFC标准基础上,结合数字城市应用特点设计了具有空间语义一致性的建筑构件信息模型BCM,在此基础上提出建筑信息模型和三维数字城市集成方案。首先,基于CAD图纸开展BIM模型交互式构建,然后,通过空间和语义信息映射将其转换为BCM,并基于ArcGIS Geodatabase建立建筑构件信息库,在三维数字城市场景开展建筑构件信息的集成应用。该方案可实现建筑构件信息与三维数字城市的大规模集成,对推动数字城市向智慧城市发展,进一步开展建筑内外模型集成展示、建筑节能分析、内部设施管理等具有重要价值。  相似文献   

8.
基于面向对象的思想,在语义分离的基础上,从微观几何要素的角度对三维矢量模型的构建及其操作进行了分析,提出并实现了具有四层结构的三维矢量构模及其数据集成组织框架。基于该框架,能够以参数配置的形式快速形成一系列语义无关且具备强大操作行为能力的三维矢量模型组件(库)。在应用中,以模型组件+语义特性的方式进行地学建模,在更大程度上满足三维GIS以及VGE系统对各种地学对象及现象进行多样化表达模拟分析的需求。通过对某地区复合地质体的建模操作,验证了该集成框架及其所构建模型组件的正确性与有效性。  相似文献   

9.
宫岩 《北京测绘》2013,(3):85-88
三维模型数据的质量检查是构建数字城市必要环节。为了提高数字城市建设的精度,本文提出了一种数字城市三维模型数据检查方法,本文主要通过平面精度检查、高程精度检查、纹理正确性检查以及合理性检查这四方面,保证了数据生产的精度。并通过数字通州项目验证了三维模型数据检查的全面性。  相似文献   

10.
Three‐dimensional (3D) terrain modeling based on digital elevation models (DEMs) with the use of orthographic and perspective projections is a standard procedure implemented in many commercial and open‐source geoinformation systems. However, standard tools may be insufficient for 3D scientific visualization. In particular, single‐source illumination of 3D models may be deficient for topographically complex terrains. We present an approach for 3D terrain modeling with multiple‐source illumination in the virtual environment of the Blender free and open‐source software. The approach includes the following key stages: (1) automatic creation of a polygonal object; (2) selecting an algorithm to model the 3D geometry; (3) selecting a vertical exaggeration scale; (4) selecting types, parameters, a number, and positions of light sources; (5) selecting methods for generating shadows; (6) selecting a shading method for the 3D model; (7) selecting a material for the 3D model surface; (8) overlaying a texture on the 3D model; (9) setting a virtual camera; and (10) rendering the 3D model. To illustrate the approach, we processed a test DEM extracted from the International Bathymetric Chart of the Arctic Ocean version 3.0 (IBCAO 3.0). The approach is currently being used to develop a system for geomorphometric modeling of the Arctic Ocean floor.  相似文献   

11.
王晞  郑斌 《现代测绘》2006,29(3):38-40
基于大比例尺航空立体相对提出昆山市政府及周边建筑群的建模方案,采用VirtuoZo数字摄影测量系统提取地面要素信息,在IMAGIS三维可视化地理信息系统下进行三维模型重建和编辑,在此基础上形成由CAD、GIS、三维影像数据集成的城市三维可视化处理方法,实现对三维场景进行实时漫游,并将漫游过程录制成动画,在Premiere中完成音频视频合成制作,形成最终多媒体产品。  相似文献   

12.
This article proposes a novel method for the 3D reconstruction of LoD2 buildings from LiDAR data. We propose an active sampling strategy which applies a cascade of filters focusing on promising samples at an early stage, thus avoiding the pitfalls of RANSAC‐based approaches. Filters are based on prior knowledge represented by (nonparametric) density distributions. In our approach samples are pairs of surflets—3D points together with normal vectors derived from a plane approximation of their neighborhood. Surflet pairs provide parameters for model candidates such as azimuth, inclination and ridge height, as well as parameters estimating internal precision and consistency. This provides a ranking of roof model candidates and leads to a small number of promising hypotheses. Building footprints are derived in a preprocessing step using machine learning methods, in particular support vector machines.  相似文献   

13.
魏德宏  张永毅  张兴福 《测绘通报》2018,(2):116-119,130
SRTM、ASTER GDEM和AW3D是比较有代表性的全球数字高程模型。本文探讨了采用车载动态PPP技术对上述3类模型的区域高程精度进行检核,首先沿广州至肇庆公路进行连续数据采集,采用动态精密单点定位(PPP)技术解算动态点的WGS-84坐标;然后利用EGM2008重力场模型和仪器高获得动态点的正常高;最后采用4种不同的插值方法对SRTM、ASTER GDEM和AW3D模型进行高程检验。检核结果显示:不同的插值方法具有较好的一致性,SRTM3 V4.1、ASTER GDEM V2、AW3D30的高程标准差分别优于3.4 m、4.1 m和3.3 m,均优于其全球标称高程精度;本文检核方法快速高效,有较好的适用性。  相似文献   

14.
介绍了地面三维激光扫描仪工作原理,采用自检校法对仪器系统误差进行标定并详细推导了自检校系统误差模型。利用徕卡HDS3000获取的数据进行分析计算,得到该仪器的系统误差值,同时对获取的数据进行改正,并通过检验点验证系统误差改正效果。实验表明,经过系统误差改正后,HDS3000扫描仪的测量准确度可以提高一倍,效果良好。  相似文献   

15.
The present paper compares between four data sources for creating digital terrain models (DTMs), based on analytical aerial photogrammetry, laser scanning, total station (TS) and global positioning system surveys. The case study presents the comparative results obtained using the methods listed above. After obtaining the ground coordinates of points using each method, DTMs were created using Surfer Software to establish comparison consistency. To check accuracy of each method used, a series of 100 independent points were collected at random positions over the case study area using the TS for horizontal position and a digital level for elevation. The comparison of the results of the methods was performed based on accuracy and efficiency aspects. The results have shown that TS and terrestrial laser scanners (TLSs) could represent precise, effective and rapid solutions to produce economical and accurate DTMs. Also, using TLSs allow more various possibilities of data representation.  相似文献   

16.
地球重力场和海洋环流探测(gravity field and steady-state ocean circulation explorer,GOCE)卫星重力梯度数据有色噪声和低频系统误差的滤波处理是反演高精度地球重力场的一个关键问题。针对GOCE卫星重力梯度数据的滤波处理,基于移动平均(moving average,MA)方法和CPR(circle per revolution)经验参数方法设计了两类低频系统误差滤波器,并分别将这两类滤波器与基于自回归移动平均(auto-regressive and moving average,ARMA)模型设计的有色噪声滤波器组合起来形成级联滤波器。为了分析滤波器处理的实际效果,基于空域最小二乘法采用70 d的GOCE观测数据,并联合重力恢复与气候实验(gravity recovery and climate experiment,GRACE)数据分别反演了224阶次的重力场模型GOGR-MA(MA+ARMA级联滤波)和GOGR-CPR(CPR+ARMA级联滤波)。将反演模型与采用同期数据求解的第一代GOCE系列模型及GOCE和GRACE联合模...  相似文献   

17.
随着地理空间信息技术发展与应用的不断进步,数字城市建设已从二维向三维发展,数字城市可视化模型的构建是数字城市的重要工作。本文分析三维数字城市的数据需求,结合3ds Max软件实现三维地形模型、三维建筑模型、三维小品模型技术,构建三维数字城市可视化综合模型。  相似文献   

18.
3D real scenes are a digital virtual space that represents and portrays the real world in a photorealistic, three-dimensional, and sequential manner. Existing methods for constructing and updating 3D models, such as oblique photography and laser scanning, are difficult to meet the demand of perceiving the real world intuitively, dynamically, and in real time. In recent years, the method of integrating rapidly rising video data and 3D models has become increasingly popular. Compared with existing methods, it enhances the real-time perception of 3D scenes by taking advantage of the real-time character of videos and the intuitive character of 3D models. In this article, we propose a real-time fusion method of multiple videos and 3D real scenes based on optimal viewpoint selection. To begin, 3D reconstruction and video camera calibration were used to prepare the basic data for the fusion of videos and 3D model. Second, a visible-surface detection-based video space restoration method was provided, and the overlapping region between multiple videos was determined. Third, to split the overlapping region into the corresponding camera spaces, a segmentation method based on optimal viewpoint selection was given. Finally, the 2D videos were dynamically fitted to the 3D model using the dynamic texture mapping method, while accomplishing the fusing and rendering of the 3D real scene. After experimental verification, the overall effect of the multiple videos and 3D real scene fusion system implemented using the method proposed in this article is better, while the algorithm is less time-consuming and efficient in rendering.  相似文献   

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20.
近年来,数字城市在实景三维模型的基础上得到了广泛研究与应用。但是,传统三维建模手段难以满足现代数字城市更快速、更真实、更准确、更大规模的数据生产要求。本文以江苏省淮安市蒋坝古镇为例,开展快速构建城市精细化三维模型的研究,基于低空无人机倾斜摄影测量技术构建城市实景三维模型,利用几何造型方法对实景三维模型进行精细化加工。结果表明,采取的方案满足实景三维模型的应用需要,适合城市三维模型快速构建,对大规模三维模型数据生产具有一定的参考价值。  相似文献   

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