共查询到19条相似文献,搜索用时 796 毫秒
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Delaunay三角网生长法的一种改进方法 总被引:2,自引:0,他引:2
为了提高Delaunay三角网的构建速度,本文对三角网生长法进行了改进,提出了一种基于生长法的"弧带搜索排除"方法,通过一系列的圆弧将离散点区域划分成几个弧带,构网时,规定只可在当前弧带搜索第三点,该弧带离散点搜索完毕后进入下一弧带,如此循环。采用VC++6.0加以实现。测试表明,该方法能够加快构网速度,生成的三角形形状良好,具有一定的实际效用。 相似文献
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针对当前高速铁路轨道基准网存在的不足,提出了一种基于3维自由测站交会构网的轨道基准网测量及其数据处理的新方法。首先采用边角网间接平差的严密精度估算方法,对轨道基准网的点间相对精度进行仿真计算;然后结合西南交通大学轨道基准网实验网实测数据,采用自检校3维网平差方法进行数据处理。通过仿真计算和对实验数据的计算分析,认为构网法可以用于轨道基准网3维网测量及其数据处理。而且该方法严谨、效率更优,可供有关部门参照和借鉴。 相似文献
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为了提高不规则三角网的构网效率,提出一种改进算法,该算法执行效率高,构网速度快,实现较简单,并用VC 6.0编程语言对算法进行实现,最后用实验数据对算法进行了测试。 相似文献
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城市控制点成果管理系统的研究与设计 总被引:5,自引:0,他引:5
本文结合目前我国城市控制测量成果管理的现状,论述了建立控制点数据管理系统的必要性和可行性,提出了系统的设计方案和数据结构,对控制网号、控制点号的编码、控制网构网数据的描述、控制点点之记的处理等问题作了详细的探讨,并采用FoxproforWindows编程加以实现,该系统全、界面新图文并茂,实现了对控制点成果全面的动态的、科学的管理。 相似文献
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基于球面投影的单站地面激光扫描点云构网方法 总被引:3,自引:0,他引:3
为正确判断点与点之间的邻接关系,结合单站地面激光扫描点云数据的特性,提出了利用球面投影对其构建三角网的方法;讨论了球面Delaunay构网方法的若干细节;采用球面有向搜索和球面LOP局部优化算法,提高了构网时间效率;实验表明本方法能快速、有效的对单站激光扫描点云构网。相似文献
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针对传统多分辨率地形绘制算法构网速度慢、T型裂缝不易处理等问题,提出了一种GPU(graphic processing unit)构网的地形无缝绘制算法。首先,引入实时网格细分(tessellation)技术,将地形构网分为CPU粗粒度Tile网格构建和GPU细粒度Patch网格细分两个阶段;然后,Tile网格采用基于视距的细节层次模型进行LoD层次选择,Patch采用基于屏幕空间投影误差的细节层次模型完成网格细分,兼顾了视距和地形粗糙度对地形绘制的影响,实现了地形细节层次的自适应选择;最后,应用C++语言和DirectX 11工具,设计开发了相应的可视化实验系统。实验结果表明,该方法实现了多分辨率地形的自适应无缝表达,保证了地形网格的连续性;并通过合理平衡CPU-GPU负担,显著提升了地形渲染效率。 相似文献
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基于小波影像金字塔的影像自动匹配 总被引:3,自引:0,他引:3
数字影像高精度快速匹配是遥感影像3维信息提取的关键技术之一,文中对如何实现数字影像自动化匹配进行了研究,提出了一种基于小波影像金字塔的数字影像自动匹配方法。该方法在生成小波影像金字塔的基础上,利用交叉相关算法实现不同影像金字塔同一层影像间的匹配,利用视差控制将同名点从金字塔高层影像向低层影像进行传递。利用该方法对具体的SPOT影像进行了实验,表明基于小波影像金字塔的数字影像自动匹配方法具有较好的效果。 相似文献
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针对赛道复杂双曲面结构的高精度要求,以及无BIM模型加以参照这一现状,本文以北京冬奥会雪车雪橇赛道为例,首先采用全站式三维激光扫描仪对赛道混凝土喷射形成的曲面进行扫描,并结合建筑设计坐标完成夹具剖面特征点检测;然后依据设计三维坐标进行建模;最后将模型与扫描点云数据进行对比检测,生成三维色谱图,以掌握任意点的偏差值。结果表明,该方法既能进行关键特征点位的检测,又能全面掌握整个复杂曲面的偏差情况,满足测量的高精度要求,可为今后此类复杂曲面检测工程提供思路与技术参考。 相似文献
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基于全景图的3维实景制作及其与GIS集成研究 总被引:1,自引:0,他引:1
3维实景技术是一种基于图像绘制的虚拟现实技术,使用真实的照片展现场景达到沉浸式虚拟漫游的效果,提供给用户良好的交互性。本文提出了一种利用全景图制作3维实景并将其与GIS集成的方法:首先对拍摄的鱼眼照片进行球面投影,然后配准拼接成球面全景图,利用全景图制作3维场景,实现3维场景的漫游并将3维实景集成于已有的GIS系统。本文以华东师范大学校园3维实景漫游系统及基于Google Maps的3维实景地图开发为例,介绍方法流程。与传统的2维地图相比,3维实景地图更加直观且更具真实性。 相似文献
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Antonio Rodriguez Cervilla Siham Tabik Jesús Vías Matías Mérida Luis F. Romero 《Transactions in GIS》2017,21(3):591-607
The 3D perception of the human eye is more impressive in irregular land surfaces than in flat land surfaces. The quantification of this perception would be very useful in many applications. This article presents the first approach to determining the visible volume, which we call the 3D‐viewshed, in each and all the points of a DEM (Digital Elevation Model). Most previous visibility algorithms in GIS (Geographic Information Systems) are based on the concept of a 2D‐viewshed, which determines the number of points that can be seen from an observer in a DEM. Extending such a 2D‐viewshed to 3D space, then to all the DEM‐points, is too expensive computationally since the viewshed computation per se is costly. In this work, we propose the first approach to compute a new visibility metric that quantifies the visible volume from every point of a DEM. In particular, we developed an efficient algorithm with a high data and calculation re‐utilization. This article presents the first total‐3D‐viewshed maps together with validation results and comparative analysis. Using our highly scalable parallel algorithm to compute the total‐3D‐viewshed of a DEM with 4 million points on a Xeon Processor E5‐2698 takes only 1.3 minutes. 相似文献
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激光跟踪仪在激光干涉测距模式下,其测距精度要远远高于测角精度,利用极坐标测量的空间点坐标精度主要受测角误差的影响,利用激光跟踪仪的高精度激光干涉测距值构成空间三维激光干涉测边网,消除测角误差对空间点位的影响,采用基于重心基准的加权秩亏网平差模型进行整网平差。定向点坐标近似值采用极坐标方法确定,测站中心坐标近似值采用距离后方交会解算,通过附加约束矩阵精密求解测站点和定向点的三维坐标值。实际计算结果表明,该模型在12m测量范围内将激光跟踪仪的点位精度由87μm(标称值)提高到了27μm。 相似文献
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Dimitri Bulatov Peter WernerusChristian Heipke 《ISPRS Journal of Photogrammetry and Remote Sensing》2011,66(6):907-918
We present a new procedure to compute dense 3D point clouds from a sequential set of images. This procedure is considered as a second step of a three-step algorithm for 3D reconstruction from image sequences, whose first step consists of image orientation and the last step is shape reconstruction. We assume that the camera matrices as well as a sparse set of 3D points are available and we strive for obtaining a dense and reliable 3D point cloud. Three novel ideas are presented: (1) for sparse tracking and triangulation, the search space for correspondences is reduced to a line segment by means of known camera matrices and disparity ranges are provided by triangular meshes from the already available points; (2) triangular meshes from extended sets of points are used for dense matching, because these meshes help to reconstruct points in weakly textured areas and present a natural way to obtain subpixel accuracy; (3) two non-local optimization methods, namely, 1D dynamic programming along horizontal lines and semi-global optimization were employed for refinement of local results obtained from an arbitrary number of images. All methods were extensively tested on a benchmark data set and an infrared video sequence. Both visual and quantitative results demonstrate the effectiveness of our algorithm. 相似文献
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Precise photorealistic visualization for restoration of historic buildings based on tacheometry data
This paper puts forward a 3D reconstruction methodology applied to the restoration of historic buildings taking advantage of the speed, range and accuracy of a total geodetic station. The measurements representing geo-referenced points produced an interactive and photorealistic geometric mesh of a monument named ‘Neoria.’ ‘Neoria’ is a Venetian building located by the old harbor at Chania, Crete, Greece. The integration of tacheometry acquisition and computer graphics puts forward a novel integrated software framework for the accurate 3D reconstruction of a historical building. The main technical challenge of this work was the production of a precise 3D mesh based on a sufficient number of tacheometry measurements acquired fast and at low cost, employing a combination of surface reconstruction and processing methods. A fully interactive application based on game engine technologies was developed. The user can visualize and walk through the monument and the area around it as well as photorealistically view it at different times of day and night. Advanced interactive functionalities are offered to the user in relation to identifying restoration areas and visualizing the outcome of such works. The user could visualize the coordinates of the points measured, calculate distances and navigate through the complete 3D mesh of the monument. The geographical data are stored in a database connected with the application. Features referencing and associating the database with the monument are developed. The goal was to utilize a small number of acquired data points and present a fully interactive visualization of a geo-referenced 3D model. 相似文献